51 lines
No EOL
1.7 KiB
C#
51 lines
No EOL
1.7 KiB
C#
using System;
|
|
|
|
namespace Ryujinx.Graphics.Gpu.Shader
|
|
{
|
|
/// <summary>
|
|
/// Shader code addresses in memory for each shader stage.
|
|
/// </summary>
|
|
struct ShaderAddresses : IEquatable<ShaderAddresses>
|
|
{
|
|
public ulong VertexA;
|
|
public ulong Vertex;
|
|
public ulong TessControl;
|
|
public ulong TessEvaluation;
|
|
public ulong Geometry;
|
|
public ulong Fragment;
|
|
|
|
/// <summary>
|
|
/// Check if the addresses are equal.
|
|
/// </summary>
|
|
/// <param name="other">Shader addresses structure to compare with</param>
|
|
/// <returns>True if they are equal, false otherwise</returns>
|
|
public override bool Equals(object other)
|
|
{
|
|
return other is ShaderAddresses addresses && Equals(addresses);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Check if the addresses are equal.
|
|
/// </summary>
|
|
/// <param name="other">Shader addresses structure to compare with</param>
|
|
/// <returns>True if they are equal, false otherwise</returns>
|
|
public bool Equals(ShaderAddresses other)
|
|
{
|
|
return VertexA == other.VertexA &&
|
|
Vertex == other.Vertex &&
|
|
TessControl == other.TessControl &&
|
|
TessEvaluation == other.TessEvaluation &&
|
|
Geometry == other.Geometry &&
|
|
Fragment == other.Fragment;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Computes hash code from the addresses.
|
|
/// </summary>
|
|
/// <returns>Hash code</returns>
|
|
public override int GetHashCode()
|
|
{
|
|
return HashCode.Combine(VertexA, Vertex, TessControl, TessEvaluation, Geometry, Fragment);
|
|
}
|
|
}
|
|
} |