49f970d5bd
* Add support for CAL and RET shader instructions * Remove unused stuff * Fix a bug that could cause the wrong values to be passed to a function * Avoid repopulating function id dictionary every time * PR feedback * Fix vertex shader A/B merge
41 lines
No EOL
1.1 KiB
C#
41 lines
No EOL
1.1 KiB
C#
using System.Collections.Generic;
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namespace Ryujinx.Graphics.Shader.StructuredIr
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{
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class StructuredFunction
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{
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public AstBlock MainBlock { get; }
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public string Name { get; }
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public VariableType ReturnType { get; }
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public VariableType[] InArguments { get; }
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public VariableType[] OutArguments { get; }
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public HashSet<AstOperand> Locals { get; }
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public StructuredFunction(
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AstBlock mainBlock,
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string name,
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VariableType returnType,
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VariableType[] inArguments,
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VariableType[] outArguments)
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{
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MainBlock = mainBlock;
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Name = name;
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ReturnType = returnType;
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InArguments = inArguments;
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OutArguments = outArguments;
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Locals = new HashSet<AstOperand>();
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}
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public VariableType GetArgumentType(int index)
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{
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return index >= InArguments.Length
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? OutArguments[index - InArguments.Length]
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: InArguments[index];
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}
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}
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} |