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This is the first commit of a series of reformat around the codebase as discussed internally some weeks ago. This project being one that isn't touched that much, it shouldn't cause conflict with any opened PRs.
62 lines
1.7 KiB
C#
62 lines
1.7 KiB
C#
using Ryujinx.Audio.Common;
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using Ryujinx.Audio.Renderer.Common;
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using Ryujinx.Common.Memory;
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using System.Runtime.InteropServices;
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using CpuAddress = System.UInt64;
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namespace Ryujinx.Audio.Renderer.Parameter.Sink
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{
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/// <summary>
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/// <see cref="SinkInParameter.SpecificData"/> for <see cref="SinkType.CircularBuffer"/>.
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/// </summary>
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[StructLayout(LayoutKind.Sequential, Pack = 1)]
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public struct CircularBufferParameter
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{
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/// <summary>
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/// The CPU address of the user circular buffer.
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/// </summary>
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public CpuAddress BufferAddress;
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/// <summary>
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/// The size of the user circular buffer.
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/// </summary>
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public uint BufferSize;
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/// <summary>
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/// The total count of channels to output to the circular buffer.
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/// </summary>
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public uint InputCount;
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/// <summary>
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/// The target sample count to output per update in the circular buffer.
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/// </summary>
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public uint SampleCount;
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/// <summary>
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/// Last read offset on the CPU side.
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/// </summary>
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public uint LastReadOffset;
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/// <summary>
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/// The target <see cref="SampleFormat"/>.
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/// </summary>
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/// <remarks>Only <see cref="SampleFormat.PcmInt16"/> is supported.</remarks>
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public SampleFormat SampleFormat;
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/// <summary>
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/// Reserved/padding.
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/// </summary>
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private unsafe fixed byte _reserved1[3];
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/// <summary>
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/// The input channels index that will be used.
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/// </summary>
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public Array6<byte> Input;
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/// <summary>
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/// Reserved/padding.
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/// </summary>
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private ushort _reserved2;
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}
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} |