Ryujinx/Ryujinx.Audio/Renderer/Parameter/Sink/DeviceParameter.cs
Mary-nyan 1825bd87b4
misc: Reformat Ryujinx.Audio with dotnet-format (#3485)
This is the first commit of a series of reformat around the codebase as
discussed internally some weeks ago.

This project being one that isn't touched that much, it shouldn't cause
conflict with any opened PRs.
2022-07-25 15:46:33 -03:00

58 lines
1.6 KiB
C#

using Ryujinx.Common.Memory;
using Ryujinx.Common.Utilities;
using System;
using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Parameter.Sink
{
/// <summary>
/// <see cref="SinkInParameter.SpecificData"/> for <see cref="Common.SinkType.Device"/>.
/// </summary>
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct DeviceParameter
{
/// <summary>
/// Device name storage.
/// </summary>
private DeviceNameStruct _deviceName;
/// <summary>
/// Reserved/padding.
/// </summary>
private byte _padding;
/// <summary>
/// The total count of channels to output to the device.
/// </summary>
public uint InputCount;
/// <summary>
/// The input channels index that will be used.
/// </summary>
public Array6<byte> Input;
/// <summary>
/// Reserved/padding.
/// </summary>
private byte _reserved;
/// <summary>
/// Set to true if the user controls Surround to Stereo downmixing coefficients.
/// </summary>
[MarshalAs(UnmanagedType.I1)]
public bool DownMixParameterEnabled;
/// <summary>
/// The user Surround to Stereo downmixing coefficients.
/// </summary>
public Array4<float> DownMixParameter;
[StructLayout(LayoutKind.Sequential, Size = 0xFF, Pack = 1)]
private struct DeviceNameStruct { }
/// <summary>
/// The output device name.
/// </summary>
public Span<byte> DeviceName => SpanHelpers.AsSpan<DeviceNameStruct, byte>(ref _deviceName);
}
}