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This is the first commit of a series of reformat around the codebase as discussed internally some weeks ago. This project being one that isn't touched that much, it shouldn't cause conflict with any opened PRs.
117 lines
2.9 KiB
C#
117 lines
2.9 KiB
C#
using System.Runtime.InteropServices;
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namespace Ryujinx.Audio.Renderer.Server.Performance
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{
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/// <summary>
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/// Implementation of <see cref="IPerformanceHeader"/> for performance metrics version 2.
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/// </summary>
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[StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0x30)]
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public struct PerformanceFrameHeaderVersion2 : IPerformanceHeader
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{
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/// <summary>
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/// The magic of the performance header.
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/// </summary>
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public uint Magic;
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/// <summary>
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/// The total count of entries in this frame.
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/// </summary>
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public int EntryCount;
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/// <summary>
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/// The total count of detailed entries in this frame.
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/// </summary>
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public int EntryDetailCount;
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/// <summary>
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/// The offset of the next performance header.
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/// </summary>
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public int NextOffset;
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/// <summary>
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/// The total time taken by all the commands profiled.
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/// </summary>
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public int TotalProcessingTime;
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/// <summary>
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/// The count of voices that were dropped.
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/// </summary>
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public uint VoiceDropCount;
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/// <summary>
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/// The start ticks of the <see cref="Dsp.AudioProcessor"/>. (before sending commands)
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/// </summary>
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public ulong StartRenderingTicks;
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/// <summary>
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/// The index of this performance frame.
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/// </summary>
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public uint Index;
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/// <summary>
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/// If set to true, the DSP is running behind.
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/// </summary>
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[MarshalAs(UnmanagedType.I1)]
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public bool IsDspRunningBehind;
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public int GetEntryCount()
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{
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return EntryCount;
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}
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public int GetEntryCountOffset()
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{
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return 4;
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}
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public int GetEntryDetailCount()
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{
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return EntryDetailCount;
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}
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public void SetDspRunningBehind(bool isRunningBehind)
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{
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IsDspRunningBehind = isRunningBehind;
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}
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public void SetEntryCount(int entryCount)
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{
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EntryCount = entryCount;
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}
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public void SetEntryDetailCount(int entryDetailCount)
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{
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EntryDetailCount = entryDetailCount;
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}
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public void SetIndex(uint index)
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{
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Index = index;
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}
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public void SetMagic(uint magic)
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{
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Magic = magic;
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}
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public void SetNextOffset(int nextOffset)
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{
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NextOffset = nextOffset;
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}
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public void SetStartRenderingTicks(ulong startTicks)
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{
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StartRenderingTicks = startTicks;
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}
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public void SetTotalProcessingTime(int totalProcessingTime)
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{
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TotalProcessingTime = totalProcessingTime;
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}
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public void SetVoiceDropCount(uint voiceCount)
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{
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VoiceDropCount = voiceCount;
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}
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}
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} |