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This is the first commit of a series of reformat around the codebase as discussed internally some weeks ago. This project being one that isn't touched that much, it shouldn't cause conflict with any opened PRs.
71 lines
1.8 KiB
C#
71 lines
1.8 KiB
C#
namespace Ryujinx.Audio.Renderer.Utils.Math
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{
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record struct Matrix2x2
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{
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public float M11;
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public float M12;
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public float M21;
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public float M22;
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public Matrix2x2(float m11, float m12,
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float m21, float m22)
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{
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M11 = m11;
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M12 = m12;
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M21 = m21;
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M22 = m22;
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}
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public static Matrix2x2 operator +(Matrix2x2 value1, Matrix2x2 value2)
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{
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Matrix2x2 m;
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m.M11 = value1.M11 + value2.M11;
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m.M12 = value1.M12 + value2.M12;
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m.M21 = value1.M21 + value2.M21;
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m.M22 = value1.M22 + value2.M22;
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return m;
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}
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public static Matrix2x2 operator -(Matrix2x2 value1, float value2)
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{
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Matrix2x2 m;
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m.M11 = value1.M11 - value2;
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m.M12 = value1.M12 - value2;
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m.M21 = value1.M21 - value2;
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m.M22 = value1.M22 - value2;
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return m;
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}
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public static Matrix2x2 operator *(Matrix2x2 value1, float value2)
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{
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Matrix2x2 m;
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m.M11 = value1.M11 * value2;
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m.M12 = value1.M12 * value2;
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m.M21 = value1.M21 * value2;
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m.M22 = value1.M22 * value2;
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return m;
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}
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public static Matrix2x2 operator *(Matrix2x2 value1, Matrix2x2 value2)
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{
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Matrix2x2 m;
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// First row
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m.M11 = value1.M11 * value2.M11 + value1.M12 * value2.M21;
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m.M12 = value1.M11 * value2.M12 + value1.M12 * value2.M22;
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// Second row
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m.M21 = value1.M21 * value2.M11 + value1.M22 * value2.M21;
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m.M22 = value1.M21 * value2.M12 + value1.M22 * value2.M22;
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return m;
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}
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}
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} |