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This is the first commit of a series of reformat around the codebase as discussed internally some weeks ago. This project being one that isn't touched that much, it shouldn't cause conflict with any opened PRs.
45 lines
2.4 KiB
C#
45 lines
2.4 KiB
C#
using Ryujinx.Audio.Renderer.Utils.Math;
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using System.Numerics;
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using System.Runtime.CompilerServices;
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namespace Ryujinx.Audio.Renderer.Dsp
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{
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static class MatrixHelper
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static Vector6 Transform(ref Vector6 value1, ref Matrix6x6 value2)
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{
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return new Vector6
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{
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X = value2.M11 * value1.X + value2.M12 * value1.Y + value2.M13 * value1.Z + value2.M14 * value1.W + value2.M15 * value1.V + value2.M16 * value1.U,
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Y = value2.M21 * value1.X + value2.M22 * value1.Y + value2.M23 * value1.Z + value2.M24 * value1.W + value2.M25 * value1.V + value2.M26 * value1.U,
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Z = value2.M31 * value1.X + value2.M32 * value1.Y + value2.M33 * value1.Z + value2.M34 * value1.W + value2.M35 * value1.V + value2.M36 * value1.U,
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W = value2.M41 * value1.X + value2.M42 * value1.Y + value2.M43 * value1.Z + value2.M44 * value1.W + value2.M45 * value1.V + value2.M46 * value1.U,
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V = value2.M51 * value1.X + value2.M52 * value1.Y + value2.M53 * value1.Z + value2.M54 * value1.W + value2.M55 * value1.V + value2.M56 * value1.U,
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U = value2.M61 * value1.X + value2.M62 * value1.Y + value2.M63 * value1.Z + value2.M64 * value1.W + value2.M65 * value1.V + value2.M66 * value1.U,
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};
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static Vector4 Transform(ref Vector4 value1, ref Matrix4x4 value2)
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{
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return new Vector4
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{
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X = value2.M11 * value1.X + value2.M12 * value1.Y + value2.M13 * value1.Z + value2.M14 * value1.W,
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Y = value2.M21 * value1.X + value2.M22 * value1.Y + value2.M23 * value1.Z + value2.M24 * value1.W,
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Z = value2.M31 * value1.X + value2.M32 * value1.Y + value2.M33 * value1.Z + value2.M34 * value1.W,
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W = value2.M41 * value1.X + value2.M42 * value1.Y + value2.M43 * value1.Z + value2.M44 * value1.W
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};
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static Vector2 Transform(ref Vector2 value1, ref Matrix2x2 value2)
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{
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return new Vector2
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{
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X = value2.M11 * value1.X + value2.M12 * value1.Y,
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Y = value2.M21 * value1.X + value2.M22 * value1.Y,
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};
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}
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}
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} |