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This is the first commit of a series of reformat around the codebase as discussed internally some weeks ago. This project being one that isn't touched that much, it shouldn't cause conflict with any opened PRs.
56 lines
1.6 KiB
C#
56 lines
1.6 KiB
C#
using System.Runtime.CompilerServices;
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namespace Ryujinx.Audio.Renderer.Utils.Math
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{
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record struct Vector6
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{
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public float X;
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public float Y;
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public float Z;
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public float W;
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public float V;
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public float U;
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public Vector6(float value) : this(value, value, value, value, value, value)
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{
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}
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public Vector6(float x, float y, float z, float w, float v, float u)
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{
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X = x;
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Y = y;
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Z = z;
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W = w;
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V = v;
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U = u;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static Vector6 operator +(Vector6 left, Vector6 right)
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{
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return new Vector6(left.X + right.X,
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left.Y + right.Y,
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left.Z + right.Z,
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left.W + right.W,
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left.V + right.V,
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left.U + right.U);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static Vector6 operator *(Vector6 left, Vector6 right)
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{
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return new Vector6(left.X * right.X,
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left.Y * right.Y,
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left.Z * right.Z,
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left.W * right.W,
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left.V * right.V,
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left.U * right.U);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static Vector6 operator *(Vector6 left, float right)
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{
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return left * new Vector6(right);
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}
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}
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} |