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* Introduce new IGALCommand<T> interface and use it * Remove use of reflection on GAL multithreading * Unmanaged constraint
22 lines
716 B
C#
22 lines
716 B
C#
using Ryujinx.Graphics.GAL.Multithreading.Model;
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using Ryujinx.Graphics.GAL.Multithreading.Resources;
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands.CounterEvent
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{
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struct CounterEventDisposeCommand : IGALCommand, IGALCommand<CounterEventDisposeCommand>
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{
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public CommandType CommandType => CommandType.CounterEventDispose;
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private TableRef<ThreadedCounterEvent> _event;
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public void Set(TableRef<ThreadedCounterEvent> evt)
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{
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_event = evt;
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}
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public static void Run(ref CounterEventDisposeCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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command._event.Get(threaded).Base.Dispose();
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}
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}
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}
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