Ryujinx/Ryujinx.Graphics.GAL/Multithreading/Commands/DrawIndexedIndirectCountCommand.cs
gdkchan 7fea26e97e
Remove use of reflection on GAL multithreading (#4287)
* Introduce new IGALCommand<T> interface and use it

* Remove use of reflection on GAL multithreading

* Unmanaged constraint
2023-01-22 01:07:43 +01:00

30 lines
1.1 KiB
C#

namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct DrawIndexedIndirectCountCommand : IGALCommand, IGALCommand<DrawIndexedIndirectCountCommand>
{
public CommandType CommandType => CommandType.DrawIndexedIndirectCount;
private BufferRange _indirectBuffer;
private BufferRange _parameterBuffer;
private int _maxDrawCount;
private int _stride;
public void Set(BufferRange indirectBuffer, BufferRange parameterBuffer, int maxDrawCount, int stride)
{
_indirectBuffer = indirectBuffer;
_parameterBuffer = parameterBuffer;
_maxDrawCount = maxDrawCount;
_stride = stride;
}
public static void Run(ref DrawIndexedIndirectCountCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
renderer.Pipeline.DrawIndexedIndirectCount(
threaded.Buffers.MapBufferRange(command._indirectBuffer),
threaded.Buffers.MapBufferRange(command._parameterBuffer),
command._maxDrawCount,
command._stride
);
}
}
}