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* Introduce new IGALCommand<T> interface and use it * Remove use of reflection on GAL multithreading * Unmanaged constraint
22 lines
589 B
C#
22 lines
589 B
C#
using Ryujinx.Graphics.GAL.Multithreading.Model;
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using System;
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
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{
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struct ActionCommand : IGALCommand, IGALCommand<ActionCommand>
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{
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public CommandType CommandType => CommandType.Action;
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private TableRef<Action> _action;
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public void Set(TableRef<Action> action)
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{
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_action = action;
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}
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public static void Run(ref ActionCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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command._action.Get(threaded)();
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}
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}
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}
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