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* Introduce new IGALCommand<T> interface and use it * Remove use of reflection on GAL multithreading * Unmanaged constraint
26 lines
900 B
C#
26 lines
900 B
C#
using Ryujinx.Graphics.GAL.Multithreading.Model;
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using Ryujinx.Graphics.GAL.Multithreading.Resources;
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
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{
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struct CreateTextureCommand : IGALCommand, IGALCommand<CreateTextureCommand>
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{
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public CommandType CommandType => CommandType.CreateTexture;
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private TableRef<ThreadedTexture> _texture;
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private TextureCreateInfo _info;
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private float _scale;
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public void Set(TableRef<ThreadedTexture> texture, TextureCreateInfo info, float scale)
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{
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_texture = texture;
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_info = info;
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_scale = scale;
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}
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public static void Run(ref CreateTextureCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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command._texture.Get(threaded).Base = renderer.CreateTexture(command._info, command._scale);
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}
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}
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}
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