Ryujinx/Ryujinx.Graphics.GAL/Multithreading/Commands/SetRenderTargetsCommand.cs
gdkchan 7fea26e97e
Remove use of reflection on GAL multithreading (#4287)
* Introduce new IGALCommand<T> interface and use it

* Remove use of reflection on GAL multithreading

* Unmanaged constraint
2023-01-22 01:07:43 +01:00

25 lines
965 B
C#

using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
using System.Linq;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct SetRenderTargetsCommand : IGALCommand, IGALCommand<SetRenderTargetsCommand>
{
public CommandType CommandType => CommandType.SetRenderTargets;
private TableRef<ITexture[]> _colors;
private TableRef<ITexture> _depthStencil;
public void Set(TableRef<ITexture[]> colors, TableRef<ITexture> depthStencil)
{
_colors = colors;
_depthStencil = depthStencil;
}
public static void Run(ref SetRenderTargetsCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
renderer.Pipeline.SetRenderTargets(command._colors.Get(threaded).Select(color => ((ThreadedTexture)color)?.Base).ToArray(), command._depthStencil.GetAs<ThreadedTexture>(threaded)?.Base);
}
}
}