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* Introduce new IGALCommand<T> interface and use it * Remove use of reflection on GAL multithreading * Unmanaged constraint
33 lines
1.3 KiB
C#
33 lines
1.3 KiB
C#
using Ryujinx.Graphics.GAL.Multithreading.Model;
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using Ryujinx.Graphics.GAL.Multithreading.Resources;
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
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{
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struct TextureCopyToSliceCommand : IGALCommand, IGALCommand<TextureCopyToSliceCommand>
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{
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public CommandType CommandType => CommandType.TextureCopyToSlice;
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private TableRef<ThreadedTexture> _texture;
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private TableRef<ThreadedTexture> _destination;
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private int _srcLayer;
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private int _dstLayer;
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private int _srcLevel;
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private int _dstLevel;
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public void Set(TableRef<ThreadedTexture> texture, TableRef<ThreadedTexture> destination, int srcLayer, int dstLayer, int srcLevel, int dstLevel)
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{
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_texture = texture;
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_destination = destination;
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_srcLayer = srcLayer;
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_dstLayer = dstLayer;
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_srcLevel = srcLevel;
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_dstLevel = dstLevel;
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}
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public static void Run(ref TextureCopyToSliceCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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ThreadedTexture source = command._texture.Get(threaded);
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source.Base.CopyTo(command._destination.Get(threaded).Base, command._srcLayer, command._dstLayer, command._srcLevel, command._dstLevel);
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}
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}
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}
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