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* Introduce new IGALCommand<T> interface and use it * Remove use of reflection on GAL multithreading * Unmanaged constraint
31 lines
1.2 KiB
C#
31 lines
1.2 KiB
C#
using Ryujinx.Graphics.GAL.Multithreading.Model;
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using Ryujinx.Graphics.GAL.Multithreading.Resources;
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
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{
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struct TextureCreateViewCommand : IGALCommand, IGALCommand<TextureCreateViewCommand>
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{
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public CommandType CommandType => CommandType.TextureCreateView;
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private TableRef<ThreadedTexture> _texture;
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private TableRef<ThreadedTexture> _destination;
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private TextureCreateInfo _info;
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private int _firstLayer;
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private int _firstLevel;
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public void Set(TableRef<ThreadedTexture> texture, TableRef<ThreadedTexture> destination, TextureCreateInfo info, int firstLayer, int firstLevel)
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{
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_texture = texture;
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_destination = destination;
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_info = info;
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_firstLayer = firstLayer;
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_firstLevel = firstLevel;
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}
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public static void Run(ref TextureCreateViewCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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ThreadedTexture source = command._texture.Get(threaded);
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command._destination.Get(threaded).Base = source.Base.CreateView(command._info, command._firstLayer, command._firstLevel);
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}
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}
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}
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