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* Introduce new IGALCommand<T> interface and use it * Remove use of reflection on GAL multithreading * Unmanaged constraint
24 lines
850 B
C#
24 lines
850 B
C#
using Ryujinx.Graphics.GAL.Multithreading.Model;
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using Ryujinx.Graphics.GAL.Multithreading.Resources;
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
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{
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struct TextureSetStorageCommand : IGALCommand, IGALCommand<TextureSetStorageCommand>
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{
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public CommandType CommandType => CommandType.TextureSetStorage;
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private TableRef<ThreadedTexture> _texture;
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private BufferRange _storage;
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public void Set(TableRef<ThreadedTexture> texture, BufferRange storage)
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{
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_texture = texture;
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_storage = storage;
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}
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public static void Run(ref TextureSetStorageCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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command._texture.Get(threaded).Base.SetStorage(threaded.Buffers.MapBufferRange(command._storage));
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}
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}
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}
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