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* Introduce new IGALCommand<T> interface and use it * Remove use of reflection on GAL multithreading * Unmanaged constraint
28 lines
1 KiB
C#
28 lines
1 KiB
C#
using Ryujinx.Graphics.GAL.Multithreading.Model;
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using Ryujinx.Graphics.GAL.Multithreading.Resources;
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using System;
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Window
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{
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struct WindowPresentCommand : IGALCommand, IGALCommand<WindowPresentCommand>
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{
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public CommandType CommandType => CommandType.WindowPresent;
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private TableRef<ThreadedTexture> _texture;
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private ImageCrop _crop;
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private TableRef<Action> _swapBuffersCallback;
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public void Set(TableRef<ThreadedTexture> texture, ImageCrop crop, TableRef<Action> swapBuffersCallback)
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{
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_texture = texture;
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_crop = crop;
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_swapBuffersCallback = swapBuffersCallback;
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}
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public static void Run(ref WindowPresentCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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threaded.SignalFrame();
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renderer.Window.Present(command._texture.Get(threaded)?.Base, command._crop, command._swapBuffersCallback.Get(threaded));
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}
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}
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}
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