Ryujinx/Ryujinx.Graphics.Nvdec/MemoryExtensions.cs
gdkchan 4d02a2d2c0
New NVDEC and VIC implementation (#1384)
* Initial NVDEC and VIC implementation

* Update FFmpeg.AutoGen to 4.3.0

* Add nvdec dependencies for Windows

* Unify some VP9 structures

* Rename VP9 structure fields

* Improvements to Video API

* XML docs for Common.Memory

* Remove now unused or redundant overloads from MemoryAccessor

* NVDEC UV surface read/write scalar paths

* Add FIXME comments about hacky things/stuff that will need to be fixed in the future

* Cleaned up VP9 memory allocation

* Remove some debug logs

* Rename some VP9 structs

* Remove unused struct

* No need to compile Ryujinx.Graphics.Host1x with unsafe anymore

* Name AsyncWorkQueue threads to make debugging easier

* Make Vp9PictureInfo a ref struct

* LayoutConverter no longer needs the depth argument (broken by rebase)

* Pooling of VP9 buffers, plus fix a memory leak on VP9

* Really wish VS could rename projects properly...

* Address feedback

* Remove using

* Catch OperationCanceledException

* Add licensing informations

* Add THIRDPARTY.md to release too

Co-authored-by: Thog <me@thog.eu>
2020-07-12 05:07:01 +02:00

29 lines
769 B
C#

using Ryujinx.Graphics.Gpu.Memory;
using System;
namespace Ryujinx.Graphics.Nvdec
{
static class MemoryExtensions
{
public static T DeviceRead<T>(this MemoryManager gmm, uint offset) where T : unmanaged
{
return gmm.Read<T>((ulong)offset << 8);
}
public static ReadOnlySpan<byte> DeviceGetSpan(this MemoryManager gmm, uint offset, int size)
{
return gmm.GetSpan((ulong)offset << 8, size);
}
public static void DeviceWrite(this MemoryManager gmm, uint offset, ReadOnlySpan<byte> data)
{
gmm.Write((ulong)offset << 8, data);
}
public static ulong ExtendOffset(uint offset)
{
return (ulong)offset << 8;
}
}
}