Ryujinx/Ryujinx.Graphics.Nvdec/Types/Vp9/FrameStats.cs
gdkchan f4f496cb48
NVDEC (H264): Use separate contexts per channel and decode frames in DTS order (#2671)
* Use separate NVDEC contexts per channel (for FFMPEG)

* Remove NVDEC -> VIC frame override hack

* Add missing bottom_field_pic_order_in_frame_present_flag

* Make FFMPEG logging static

* nit: Remove empty lines

* New FFMPEG decoding approach -- call h264_decode_frame directly, trim surface cache to reduce memory usage

* Fix case

* Silence warnings

* PR feedback

* Per-decoder rather than per-codec ownership of surfaces on the cache
2021-09-29 00:43:40 +02:00

22 lines
639 B
C#

namespace Ryujinx.Graphics.Nvdec.Types.Vp9
{
struct FrameStats
{
#pragma warning disable CS0649
public uint Unknown0;
public uint Unknown4;
public uint Pass2CycleCount;
public uint ErrorStatus;
public uint FrameStatusIntraCnt;
public uint FrameStatusInterCnt;
public uint FrameStatusSkipCtuCount;
public uint FrameStatusFwdMvxCnt;
public uint FrameStatusFwdMvyCnt;
public uint FrameStatusBwdMvxCnt;
public uint FrameStatusBwdMvyCnt;
public uint ErrorCtbPos;
public uint ErrorSlicePos;
#pragma warning restore CS0649
}
}