Ryujinx/Ryujinx.Graphics.Shader/AttributeType.cs
gdkchan 9dfe81770a
Use vector outputs for texture operations (#3939)
* Change AggregateType to include vector type counts

* Replace VariableType uses with AggregateType and delete VariableType

* Support new local vector types on SPIR-V and GLSL

* Start using vector outputs for texture operations

* Use vectors on more texture operations

* Use vector output for ImageLoad operations

* Replace all uses of single destination texture constructors with multi destination ones

* Update textureGatherOffsets replacement to split vector operations

* Shader cache version bump

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2022-12-29 16:09:34 +01:00

38 lines
1 KiB
C#

using Ryujinx.Graphics.Shader.Translation;
using System;
namespace Ryujinx.Graphics.Shader
{
public enum AttributeType : byte
{
// Generic types.
Float,
Sint,
Uint
}
static class AttributeTypeExtensions
{
public static string ToVec4Type(this AttributeType type)
{
return type switch
{
AttributeType.Float => "vec4",
AttributeType.Sint => "ivec4",
AttributeType.Uint => "uvec4",
_ => throw new ArgumentException($"Invalid attribute type \"{type}\".")
};
}
public static AggregateType ToAggregateType(this AttributeType type)
{
return type switch
{
AttributeType.Float => AggregateType.FP32,
AttributeType.Sint => AggregateType.S32,
AttributeType.Uint => AggregateType.U32,
_ => throw new ArgumentException($"Invalid attribute type \"{type}\".")
};
}
}
}