Ryujinx/Ryujinx.Graphics.Shader/TextureFormat.cs
gdkchan 9dfe81770a
Use vector outputs for texture operations (#3939)
* Change AggregateType to include vector type counts

* Replace VariableType uses with AggregateType and delete VariableType

* Support new local vector types on SPIR-V and GLSL

* Start using vector outputs for texture operations

* Use vectors on more texture operations

* Use vector output for ImageLoad operations

* Replace all uses of single destination texture constructors with multi destination ones

* Update textureGatherOffsets replacement to split vector operations

* Shader cache version bump

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2022-12-29 16:09:34 +01:00

129 lines
4.7 KiB
C#

using Ryujinx.Graphics.Shader.Translation;
namespace Ryujinx.Graphics.Shader
{
public enum TextureFormat
{
Unknown,
R8Unorm,
R8Snorm,
R8Uint,
R8Sint,
R16Float,
R16Unorm,
R16Snorm,
R16Uint,
R16Sint,
R32Float,
R32Uint,
R32Sint,
R8G8Unorm,
R8G8Snorm,
R8G8Uint,
R8G8Sint,
R16G16Float,
R16G16Unorm,
R16G16Snorm,
R16G16Uint,
R16G16Sint,
R32G32Float,
R32G32Uint,
R32G32Sint,
R8G8B8A8Unorm,
R8G8B8A8Snorm,
R8G8B8A8Uint,
R8G8B8A8Sint,
R16G16B16A16Float,
R16G16B16A16Unorm,
R16G16B16A16Snorm,
R16G16B16A16Uint,
R16G16B16A16Sint,
R32G32B32A32Float,
R32G32B32A32Uint,
R32G32B32A32Sint,
R10G10B10A2Unorm,
R10G10B10A2Uint,
R11G11B10Float
}
static class TextureFormatExtensions
{
public static string ToGlslFormat(this TextureFormat format)
{
return format switch
{
TextureFormat.R8Unorm => "r8",
TextureFormat.R8Snorm => "r8_snorm",
TextureFormat.R8Uint => "r8ui",
TextureFormat.R8Sint => "r8i",
TextureFormat.R16Float => "r16f",
TextureFormat.R16Unorm => "r16",
TextureFormat.R16Snorm => "r16_snorm",
TextureFormat.R16Uint => "r16ui",
TextureFormat.R16Sint => "r16i",
TextureFormat.R32Float => "r32f",
TextureFormat.R32Uint => "r32ui",
TextureFormat.R32Sint => "r32i",
TextureFormat.R8G8Unorm => "rg8",
TextureFormat.R8G8Snorm => "rg8_snorm",
TextureFormat.R8G8Uint => "rg8ui",
TextureFormat.R8G8Sint => "rg8i",
TextureFormat.R16G16Float => "rg16f",
TextureFormat.R16G16Unorm => "rg16",
TextureFormat.R16G16Snorm => "rg16_snorm",
TextureFormat.R16G16Uint => "rg16ui",
TextureFormat.R16G16Sint => "rg16i",
TextureFormat.R32G32Float => "rg32f",
TextureFormat.R32G32Uint => "rg32ui",
TextureFormat.R32G32Sint => "rg32i",
TextureFormat.R8G8B8A8Unorm => "rgba8",
TextureFormat.R8G8B8A8Snorm => "rgba8_snorm",
TextureFormat.R8G8B8A8Uint => "rgba8ui",
TextureFormat.R8G8B8A8Sint => "rgba8i",
TextureFormat.R16G16B16A16Float => "rgba16f",
TextureFormat.R16G16B16A16Unorm => "rgba16",
TextureFormat.R16G16B16A16Snorm => "rgba16_snorm",
TextureFormat.R16G16B16A16Uint => "rgba16ui",
TextureFormat.R16G16B16A16Sint => "rgba16i",
TextureFormat.R32G32B32A32Float => "rgba32f",
TextureFormat.R32G32B32A32Uint => "rgba32ui",
TextureFormat.R32G32B32A32Sint => "rgba32i",
TextureFormat.R10G10B10A2Unorm => "rgb10_a2",
TextureFormat.R10G10B10A2Uint => "rgb10_a2ui",
TextureFormat.R11G11B10Float => "r11f_g11f_b10f",
_ => string.Empty
};
}
public static AggregateType GetComponentType(this TextureFormat format)
{
switch (format)
{
case TextureFormat.R8Uint:
case TextureFormat.R16Uint:
case TextureFormat.R32Uint:
case TextureFormat.R8G8Uint:
case TextureFormat.R16G16Uint:
case TextureFormat.R32G32Uint:
case TextureFormat.R8G8B8A8Uint:
case TextureFormat.R16G16B16A16Uint:
case TextureFormat.R32G32B32A32Uint:
case TextureFormat.R10G10B10A2Uint:
return AggregateType.U32;
case TextureFormat.R8Sint:
case TextureFormat.R16Sint:
case TextureFormat.R32Sint:
case TextureFormat.R8G8Sint:
case TextureFormat.R16G16Sint:
case TextureFormat.R32G32Sint:
case TextureFormat.R8G8B8A8Sint:
case TextureFormat.R16G16B16A16Sint:
case TextureFormat.R32G32B32A32Sint:
return AggregateType.S32;
}
return AggregateType.FP32;
}
}
}