Ryujinx/Ryujinx.Graphics.Shader/Translation/EmitterContext.cs
gdkchan cedd200745
Move gl_Layer to vertex shader if geometry is not supported (#4368)
* Set gl_Layer on vertex shader if it's set on the geometry shader and it does nothing else

* Shader cache version bump

* PR feedback

* Fix typo
2023-02-25 10:39:51 +00:00

466 lines
18 KiB
C#

using Ryujinx.Graphics.Shader.Decoders;
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
using System.Collections.Generic;
using System.Diagnostics;
using System.Numerics;
using System.Runtime.CompilerServices;
using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
namespace Ryujinx.Graphics.Shader.Translation
{
class EmitterContext
{
public DecodedProgram Program { get; }
public ShaderConfig Config { get; }
public bool IsNonMain { get; }
public Block CurrBlock { get; set; }
public InstOp CurrOp { get; set; }
public int OperationsCount => _operations.Count;
private readonly struct BrxTarget
{
public readonly Operand Selector;
public readonly int ExpectedValue;
public readonly ulong NextTargetAddress;
public BrxTarget(Operand selector, int expectedValue, ulong nextTargetAddress)
{
Selector = selector;
ExpectedValue = expectedValue;
NextTargetAddress = nextTargetAddress;
}
}
private class BlockLabel
{
public readonly Operand Label;
public BrxTarget BrxTarget;
public BlockLabel(Operand label)
{
Label = label;
}
}
private readonly List<Operation> _operations;
private readonly Dictionary<ulong, BlockLabel> _labels;
public EmitterContext(DecodedProgram program, ShaderConfig config, bool isNonMain)
{
Program = program;
Config = config;
IsNonMain = isNonMain;
_operations = new List<Operation>();
_labels = new Dictionary<ulong, BlockLabel>();
EmitStart();
}
private void EmitStart()
{
if (Config.Stage == ShaderStage.Vertex &&
Config.Options.TargetApi == TargetApi.Vulkan &&
(Config.Options.Flags & TranslationFlags.VertexA) == 0)
{
// Vulkan requires the point size to be always written on the shader if the primitive topology is points.
this.Copy(Attribute(AttributeConsts.PointSize), ConstF(Config.GpuAccessor.QueryPointSize()));
}
}
public T GetOp<T>() where T : unmanaged
{
Debug.Assert(Unsafe.SizeOf<T>() == sizeof(ulong));
ulong op = CurrOp.RawOpCode;
return Unsafe.As<ulong, T>(ref op);
}
public Operand Add(Instruction inst, Operand dest = null, params Operand[] sources)
{
Operation operation = new Operation(inst, dest, sources);
_operations.Add(operation);
return dest;
}
public (Operand, Operand) Add(Instruction inst, (Operand, Operand) dest, params Operand[] sources)
{
Operand[] dests = new[] { dest.Item1, dest.Item2 };
Operation operation = new Operation(inst, 0, dests, sources);
Add(operation);
return dest;
}
public void Add(Operation operation)
{
_operations.Add(operation);
}
public TextureOperation CreateTextureOperation(
Instruction inst,
SamplerType type,
TextureFlags flags,
int handle,
int compIndex,
Operand[] dests,
params Operand[] sources)
{
return CreateTextureOperation(inst, type, TextureFormat.Unknown, flags, handle, compIndex, dests, sources);
}
public TextureOperation CreateTextureOperation(
Instruction inst,
SamplerType type,
TextureFormat format,
TextureFlags flags,
int handle,
int compIndex,
Operand[] dests,
params Operand[] sources)
{
if (!flags.HasFlag(TextureFlags.Bindless))
{
Config.SetUsedTexture(inst, type, format, flags, TextureOperation.DefaultCbufSlot, handle);
}
return new TextureOperation(inst, type, format, flags, handle, compIndex, dests, sources);
}
public void FlagAttributeRead(int attribute)
{
if (Config.Stage == ShaderStage.Vertex && attribute == AttributeConsts.InstanceId)
{
Config.SetUsedFeature(FeatureFlags.InstanceId);
}
else if (Config.Stage == ShaderStage.Fragment)
{
switch (attribute)
{
case AttributeConsts.PositionX:
case AttributeConsts.PositionY:
Config.SetUsedFeature(FeatureFlags.FragCoordXY);
break;
}
}
}
public void FlagAttributeWritten(int attribute)
{
if (Config.Stage == ShaderStage.Vertex)
{
switch (attribute)
{
case AttributeConsts.ClipDistance0:
case AttributeConsts.ClipDistance1:
case AttributeConsts.ClipDistance2:
case AttributeConsts.ClipDistance3:
case AttributeConsts.ClipDistance4:
case AttributeConsts.ClipDistance5:
case AttributeConsts.ClipDistance6:
case AttributeConsts.ClipDistance7:
Config.SetClipDistanceWritten((attribute - AttributeConsts.ClipDistance0) / 4);
break;
}
}
if (Config.Stage != ShaderStage.Fragment && attribute == AttributeConsts.Layer)
{
Config.SetUsedFeature(FeatureFlags.RtLayer);
}
}
public void MarkLabel(Operand label)
{
Add(Instruction.MarkLabel, label);
}
public Operand GetLabel(ulong address)
{
return EnsureBlockLabel(address).Label;
}
public void SetBrxTarget(ulong address, Operand selector, int targetValue, ulong nextTargetAddress)
{
BlockLabel blockLabel = EnsureBlockLabel(address);
Debug.Assert(blockLabel.BrxTarget.Selector == null);
blockLabel.BrxTarget = new BrxTarget(selector, targetValue, nextTargetAddress);
}
public void EnterBlock(ulong address)
{
BlockLabel blockLabel = EnsureBlockLabel(address);
MarkLabel(blockLabel.Label);
BrxTarget brxTarget = blockLabel.BrxTarget;
if (brxTarget.Selector != null)
{
this.BranchIfFalse(GetLabel(brxTarget.NextTargetAddress), this.ICompareEqual(brxTarget.Selector, Const(brxTarget.ExpectedValue)));
}
}
private BlockLabel EnsureBlockLabel(ulong address)
{
if (!_labels.TryGetValue(address, out BlockLabel blockLabel))
{
blockLabel = new BlockLabel(Label());
_labels.Add(address, blockLabel);
}
return blockLabel;
}
public void PrepareForVertexReturn()
{
if (Config.GpuAccessor.QueryViewportTransformDisable())
{
Operand x = Attribute(AttributeConsts.PositionX | AttributeConsts.LoadOutputMask);
Operand y = Attribute(AttributeConsts.PositionY | AttributeConsts.LoadOutputMask);
Operand xScale = Attribute(AttributeConsts.SupportBlockViewInverseX);
Operand yScale = Attribute(AttributeConsts.SupportBlockViewInverseY);
Operand negativeOne = ConstF(-1.0f);
this.Copy(Attribute(AttributeConsts.PositionX), this.FPFusedMultiplyAdd(x, xScale, negativeOne));
this.Copy(Attribute(AttributeConsts.PositionY), this.FPFusedMultiplyAdd(y, yScale, negativeOne));
}
if (Config.Options.TargetApi == TargetApi.Vulkan && Config.GpuAccessor.QueryTransformDepthMinusOneToOne())
{
Operand z = Attribute(AttributeConsts.PositionZ | AttributeConsts.LoadOutputMask);
Operand w = Attribute(AttributeConsts.PositionW | AttributeConsts.LoadOutputMask);
Operand halfW = this.FPMultiply(w, ConstF(0.5f));
this.Copy(Attribute(AttributeConsts.PositionZ), this.FPFusedMultiplyAdd(z, ConstF(0.5f), halfW));
}
if (Config.Stage != ShaderStage.Geometry && Config.HasLayerInputAttribute)
{
Config.SetUsedFeature(FeatureFlags.RtLayer);
this.Copy(Attribute(AttributeConsts.Layer), Attribute(Config.GpLayerInputAttribute | AttributeConsts.LoadOutputMask));
}
}
public void PrepareForVertexReturn(out Operand oldXLocal, out Operand oldYLocal, out Operand oldZLocal)
{
if (Config.GpuAccessor.QueryViewportTransformDisable())
{
oldXLocal = Local();
this.Copy(oldXLocal, Attribute(AttributeConsts.PositionX | AttributeConsts.LoadOutputMask));
oldYLocal = Local();
this.Copy(oldYLocal, Attribute(AttributeConsts.PositionY | AttributeConsts.LoadOutputMask));
}
else
{
oldXLocal = null;
oldYLocal = null;
}
if (Config.Options.TargetApi == TargetApi.Vulkan && Config.GpuAccessor.QueryTransformDepthMinusOneToOne())
{
oldZLocal = Local();
this.Copy(oldZLocal, Attribute(AttributeConsts.PositionZ | AttributeConsts.LoadOutputMask));
}
else
{
oldZLocal = null;
}
PrepareForVertexReturn();
}
public void PrepareForReturn()
{
if (IsNonMain)
{
return;
}
if (Config.LastInVertexPipeline &&
(Config.Stage == ShaderStage.Vertex || Config.Stage == ShaderStage.TessellationEvaluation) &&
(Config.Options.Flags & TranslationFlags.VertexA) == 0)
{
PrepareForVertexReturn();
}
else if (Config.Stage == ShaderStage.Geometry)
{
void WriteOutput(int index, int primIndex)
{
Operand x = this.LoadAttribute(Const(index), Const(0), Const(primIndex));
Operand y = this.LoadAttribute(Const(index + 4), Const(0), Const(primIndex));
Operand z = this.LoadAttribute(Const(index + 8), Const(0), Const(primIndex));
Operand w = this.LoadAttribute(Const(index + 12), Const(0), Const(primIndex));
this.Copy(Attribute(index), x);
this.Copy(Attribute(index + 4), y);
this.Copy(Attribute(index + 8), z);
this.Copy(Attribute(index + 12), w);
}
if (Config.GpPassthrough && !Config.GpuAccessor.QueryHostSupportsGeometryShaderPassthrough())
{
int inputVertices = Config.GpuAccessor.QueryPrimitiveTopology().ToInputVertices();
for (int primIndex = 0; primIndex < inputVertices; primIndex++)
{
WriteOutput(AttributeConsts.PositionX, primIndex);
int passthroughAttributes = Config.PassthroughAttributes;
while (passthroughAttributes != 0)
{
int index = BitOperations.TrailingZeroCount(passthroughAttributes);
WriteOutput(AttributeConsts.UserAttributeBase + index * 16, primIndex);
Config.SetOutputUserAttribute(index);
passthroughAttributes &= ~(1 << index);
}
this.EmitVertex();
}
this.EndPrimitive();
}
}
else if (Config.Stage == ShaderStage.Fragment)
{
GenerateAlphaToCoverageDitherDiscard();
bool supportsBgra = Config.GpuAccessor.QueryHostSupportsBgraFormat();
if (Config.OmapDepth)
{
Operand dest = Attribute(AttributeConsts.FragmentOutputDepth);
Operand src = Register(Config.GetDepthRegister(), RegisterType.Gpr);
this.Copy(dest, src);
}
AlphaTestOp alphaTestOp = Config.GpuAccessor.QueryAlphaTestCompare();
if (alphaTestOp != AlphaTestOp.Always && (Config.OmapTargets & 8) != 0)
{
if (alphaTestOp == AlphaTestOp.Never)
{
this.Discard();
}
else
{
Instruction comparator = alphaTestOp switch
{
AlphaTestOp.Equal => Instruction.CompareEqual,
AlphaTestOp.Greater => Instruction.CompareGreater,
AlphaTestOp.GreaterOrEqual => Instruction.CompareGreaterOrEqual,
AlphaTestOp.Less => Instruction.CompareLess,
AlphaTestOp.LessOrEqual => Instruction.CompareLessOrEqual,
AlphaTestOp.NotEqual => Instruction.CompareNotEqual,
_ => 0
};
Debug.Assert(comparator != 0, $"Invalid alpha test operation \"{alphaTestOp}\".");
Operand alpha = Register(3, RegisterType.Gpr);
Operand alphaRef = ConstF(Config.GpuAccessor.QueryAlphaTestReference());
Operand alphaPass = Add(Instruction.FP32 | comparator, Local(), alpha, alphaRef);
Operand alphaPassLabel = Label();
this.BranchIfTrue(alphaPassLabel, alphaPass);
this.Discard();
this.MarkLabel(alphaPassLabel);
}
}
int regIndexBase = 0;
for (int rtIndex = 0; rtIndex < 8; rtIndex++)
{
for (int component = 0; component < 4; component++)
{
bool componentEnabled = (Config.OmapTargets & (1 << (rtIndex * 4 + component))) != 0;
if (!componentEnabled)
{
continue;
}
int fragmentOutputColorAttr = AttributeConsts.FragmentOutputColorBase + rtIndex * 16;
Operand src = Register(regIndexBase + component, RegisterType.Gpr);
// Perform B <-> R swap if needed, for BGRA formats (not supported on OpenGL).
if (!supportsBgra && (component == 0 || component == 2))
{
Operand isBgra = Attribute(AttributeConsts.FragmentOutputIsBgraBase + rtIndex * 4);
Operand lblIsBgra = Label();
Operand lblEnd = Label();
this.BranchIfTrue(lblIsBgra, isBgra);
this.Copy(Attribute(fragmentOutputColorAttr + component * 4), src);
this.Branch(lblEnd);
MarkLabel(lblIsBgra);
this.Copy(Attribute(fragmentOutputColorAttr + (2 - component) * 4), src);
MarkLabel(lblEnd);
}
else
{
this.Copy(Attribute(fragmentOutputColorAttr + component * 4), src);
}
}
bool targetEnabled = (Config.OmapTargets & (0xf << (rtIndex * 4))) != 0;
if (targetEnabled)
{
Config.SetOutputUserAttribute(rtIndex);
regIndexBase += 4;
}
}
}
}
private void GenerateAlphaToCoverageDitherDiscard()
{
// If the feature is disabled, or alpha is not written, then we're done.
if (!Config.GpuAccessor.QueryAlphaToCoverageDitherEnable() || (Config.OmapTargets & 8) == 0)
{
return;
}
// 11 11 11 10 10 10 10 00
// 11 01 01 01 01 00 00 00
Operand ditherMask = Const(unchecked((int)0xfbb99110u));
Operand x = this.BitwiseAnd(this.FP32ConvertToU32(Attribute(AttributeConsts.PositionX)), Const(1));
Operand y = this.BitwiseAnd(this.FP32ConvertToU32(Attribute(AttributeConsts.PositionY)), Const(1));
Operand xy = this.BitwiseOr(x, this.ShiftLeft(y, Const(1)));
Operand alpha = Register(3, RegisterType.Gpr);
Operand scaledAlpha = this.FPMultiply(this.FPSaturate(alpha), ConstF(8));
Operand quantizedAlpha = this.IMinimumU32(this.FP32ConvertToU32(scaledAlpha), Const(7));
Operand shift = this.BitwiseOr(this.ShiftLeft(quantizedAlpha, Const(2)), xy);
Operand opaque = this.BitwiseAnd(this.ShiftRightU32(ditherMask, shift), Const(1));
Operand a2cDitherEndLabel = Label();
this.BranchIfTrue(a2cDitherEndLabel, opaque);
this.Discard();
this.MarkLabel(a2cDitherEndLabel);
}
public Operation[] GetOperations()
{
return _operations.ToArray();
}
}
}