Ryujinx/Ryujinx.Graphics.Vic
gdkchan cb250162cb
Accelerate NVDEC VIC surface read/write and colorspace conversion with Arm64 HW intrinsics (#4351)
* Accelerate NVDEC VIC surface read/write and colorspace conversion with Arm64 HW intrinsics

* Improve ReadNv12 x86 SSE path
2023-02-07 02:38:54 +00:00
..
Image Accelerate NVDEC VIC surface read/write and colorspace conversion with Arm64 HW intrinsics (#4351) 2023-02-07 02:38:54 +00:00
Types IPC refactor part 3+4: New server HIPC message processor (#4188) 2023-01-04 23:15:45 +01:00
Blender.cs Accelerate NVDEC VIC surface read/write and colorspace conversion with Arm64 HW intrinsics (#4351) 2023-02-07 02:38:54 +00:00
Rectangle.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
ResourceManager.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
Ryujinx.Graphics.Vic.csproj infra: Migrate to .NET 7 (#3795) 2022-11-09 20:22:43 +01:00
Scaler.cs Support NVDEC H264 interlaced video decoding and VIC deinterlacing (#3225) 2022-03-23 17:09:32 -03:00
VicDevice.cs Fix VIC out of bounds copy (#3386) 2022-06-17 12:01:52 -03:00
VicRegisters.cs NVDEC (H264): Use separate contexts per channel and decode frames in DTS order (#2671) 2021-09-29 00:43:40 +02:00