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* Improve compatibility of the inline keyboard with some games * Send an empty first text to avoid crashing some games * Implement SetCustomizedDictionaries and fix SetCustomizeDic * Expand Bg and Fg abbreviations in the swkbd applet * Fix variable names and add comments to software keyboard
49 lines
1.5 KiB
C#
49 lines
1.5 KiB
C#
namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
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{
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/// <summary>
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/// Possible requests to the software keyboard when running in inline mode.
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/// </summary>
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enum InlineKeyboardRequest : uint
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{
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/// <summary>
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/// Finalize the keyboard applet.
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/// </summary>
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Finalize = 0x4,
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/// <summary>
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/// Set user words for text prediction.
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/// </summary>
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SetUserWordInfo = 0x6,
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/// <summary>
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/// Sets the CustomizeDic data. Can't be used if CustomizedDictionaries is already set.
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/// </summary>
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SetCustomizeDic = 0x7,
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/// <summary>
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/// Configure the keyboard applet and put it in a state where it is processing input.
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/// </summary>
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Calc = 0xA,
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/// <summary>
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/// Set custom dictionaries for text prediction. Can't be used if SetCustomizeDic is already set.
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/// </summary>
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SetCustomizedDictionaries = 0xB,
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/// <summary>
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/// Release custom dictionaries data.
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/// </summary>
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UnsetCustomizedDictionaries = 0xC,
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/// <summary>
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/// [8.0.0+] Request the keyboard applet to use the ChangedStringV2 response when notifying changes in text data.
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/// </summary>
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UseChangedStringV2 = 0xD,
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/// <summary>
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/// [8.0.0+] Request the keyboard applet to use the MovedCursorV2 response when notifying changes in cursor position.
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/// </summary>
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UseMovedCursorV2 = 0xE
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}
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}
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