Ryujinx/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/InlineKeyboardRequest.cs
Caian Benedicto f16d7f91f1
Improve inline keyboard compatibility (#1959)
* Improve compatibility of the inline keyboard with some games

* Send an empty first text to avoid crashing some games

* Implement SetCustomizedDictionaries and fix SetCustomizeDic

* Expand Bg and Fg –abbreviations in the swkbd applet

* Fix variable names and add comments to software keyboard
2021-02-11 01:28:44 +01:00

49 lines
1.5 KiB
C#

namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
{
/// <summary>
/// Possible requests to the software keyboard when running in inline mode.
/// </summary>
enum InlineKeyboardRequest : uint
{
/// <summary>
/// Finalize the keyboard applet.
/// </summary>
Finalize = 0x4,
/// <summary>
/// Set user words for text prediction.
/// </summary>
SetUserWordInfo = 0x6,
/// <summary>
/// Sets the CustomizeDic data. Can't be used if CustomizedDictionaries is already set.
/// </summary>
SetCustomizeDic = 0x7,
/// <summary>
/// Configure the keyboard applet and put it in a state where it is processing input.
/// </summary>
Calc = 0xA,
/// <summary>
/// Set custom dictionaries for text prediction. Can't be used if SetCustomizeDic is already set.
/// </summary>
SetCustomizedDictionaries = 0xB,
/// <summary>
/// Release custom dictionaries data.
/// </summary>
UnsetCustomizedDictionaries = 0xC,
/// <summary>
/// [8.0.0+] Request the keyboard applet to use the ChangedStringV2 response when notifying changes in text data.
/// </summary>
UseChangedStringV2 = 0xD,
/// <summary>
/// [8.0.0+] Request the keyboard applet to use the MovedCursorV2 response when notifying changes in cursor position.
/// </summary>
UseMovedCursorV2 = 0xE
}
}