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* Improve compatibility of the inline keyboard with some games * Send an empty first text to avoid crashing some games * Implement SetCustomizedDictionaries and fix SetCustomizeDic * Expand Bg and Fg abbreviations in the swkbd applet * Fix variable names and add comments to software keyboard
94 lines
2.9 KiB
C#
94 lines
2.9 KiB
C#
namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
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{
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/// <summary>
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/// Possible responses from the software keyboard when running in inline mode.
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/// </summary>
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enum InlineKeyboardResponse : uint
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{
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/// <summary>
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/// The software keyboard received a Calc and it is fully initialized. Reply data is ignored by the user-process.
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/// </summary>
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FinishedInitialize = 0x0,
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/// <summary>
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/// Default response. Official sw has no handling for this besides just closing the storage.
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/// </summary>
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Default = 0x1,
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/// <summary>
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/// The text data in the software keyboard changed (UTF-16 encoding).
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/// </summary>
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ChangedString = 0x2,
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/// <summary>
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/// The cursor position in the software keyboard changed (UTF-16 encoding).
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/// </summary>
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MovedCursor = 0x3,
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/// <summary>
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/// A tab in the software keyboard changed.
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/// </summary>
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MovedTab = 0x4,
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/// <summary>
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/// The OK key was pressed in the software keyboard, confirming the input text (UTF-16 encoding).
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/// </summary>
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DecidedEnter = 0x5,
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/// <summary>
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/// The Cancel key was pressed in the software keyboard, cancelling the input.
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/// </summary>
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DecidedCancel = 0x6,
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/// <summary>
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/// Same as ChangedString, but with UTF-8 encoding.
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/// </summary>
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ChangedStringUtf8 = 0x7,
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/// <summary>
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/// Same as MovedCursor, but with UTF-8 encoding.
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/// </summary>
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MovedCursorUtf8 = 0x8,
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/// <summary>
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/// Same as DecidedEnter, but with UTF-8 encoding.
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/// </summary>
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DecidedEnterUtf8 = 0x9,
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/// <summary>
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/// They software keyboard is releasing the data previously set by a SetCustomizeDic request.
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/// </summary>
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UnsetCustomizeDic = 0xA,
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/// <summary>
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/// They software keyboard is releasing the data previously set by a SetUserWordInfo request.
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/// </summary>
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ReleasedUserWordInfo = 0xB,
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/// <summary>
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/// They software keyboard is releasing the data previously set by a SetCustomizedDictionaries request.
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/// </summary>
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UnsetCustomizedDictionaries = 0xC,
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/// <summary>
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/// Same as ChangedString, but with additional fields.
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/// </summary>
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ChangedStringV2 = 0xD,
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/// <summary>
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/// Same as MovedCursor, but with additional fields.
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/// </summary>
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MovedCursorV2 = 0xE,
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/// <summary>
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/// Same as ChangedStringUtf8, but with additional fields.
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/// </summary>
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ChangedStringUtf8V2 = 0xF,
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/// <summary>
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/// Same as MovedCursorUtf8, but with additional fields.
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/// </summary>
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MovedCursorUtf8V2 = 0x10
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}
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}
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