Ryujinx/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/InlineKeyboardResponse.cs
Caian Benedicto f16d7f91f1
Improve inline keyboard compatibility (#1959)
* Improve compatibility of the inline keyboard with some games

* Send an empty first text to avoid crashing some games

* Implement SetCustomizedDictionaries and fix SetCustomizeDic

* Expand Bg and Fg –abbreviations in the swkbd applet

* Fix variable names and add comments to software keyboard
2021-02-11 01:28:44 +01:00

94 lines
2.9 KiB
C#

namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
{
/// <summary>
/// Possible responses from the software keyboard when running in inline mode.
/// </summary>
enum InlineKeyboardResponse : uint
{
/// <summary>
/// The software keyboard received a Calc and it is fully initialized. Reply data is ignored by the user-process.
/// </summary>
FinishedInitialize = 0x0,
/// <summary>
/// Default response. Official sw has no handling for this besides just closing the storage.
/// </summary>
Default = 0x1,
/// <summary>
/// The text data in the software keyboard changed (UTF-16 encoding).
/// </summary>
ChangedString = 0x2,
/// <summary>
/// The cursor position in the software keyboard changed (UTF-16 encoding).
/// </summary>
MovedCursor = 0x3,
/// <summary>
/// A tab in the software keyboard changed.
/// </summary>
MovedTab = 0x4,
/// <summary>
/// The OK key was pressed in the software keyboard, confirming the input text (UTF-16 encoding).
/// </summary>
DecidedEnter = 0x5,
/// <summary>
/// The Cancel key was pressed in the software keyboard, cancelling the input.
/// </summary>
DecidedCancel = 0x6,
/// <summary>
/// Same as ChangedString, but with UTF-8 encoding.
/// </summary>
ChangedStringUtf8 = 0x7,
/// <summary>
/// Same as MovedCursor, but with UTF-8 encoding.
/// </summary>
MovedCursorUtf8 = 0x8,
/// <summary>
/// Same as DecidedEnter, but with UTF-8 encoding.
/// </summary>
DecidedEnterUtf8 = 0x9,
/// <summary>
/// They software keyboard is releasing the data previously set by a SetCustomizeDic request.
/// </summary>
UnsetCustomizeDic = 0xA,
/// <summary>
/// They software keyboard is releasing the data previously set by a SetUserWordInfo request.
/// </summary>
ReleasedUserWordInfo = 0xB,
/// <summary>
/// They software keyboard is releasing the data previously set by a SetCustomizedDictionaries request.
/// </summary>
UnsetCustomizedDictionaries = 0xC,
/// <summary>
/// Same as ChangedString, but with additional fields.
/// </summary>
ChangedStringV2 = 0xD,
/// <summary>
/// Same as MovedCursor, but with additional fields.
/// </summary>
MovedCursorV2 = 0xE,
/// <summary>
/// Same as ChangedStringUtf8, but with additional fields.
/// </summary>
ChangedStringUtf8V2 = 0xF,
/// <summary>
/// Same as MovedCursorUtf8, but with additional fields.
/// </summary>
MovedCursorUtf8V2 = 0x10
}
}