Ryujinx/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/TRef.cs
Caian Benedicto 380b95bc59
Inline software keyboard without input pop up dialog (#2180)
* Initial implementation

* Refactor dynamic text input keys out to facilitate configuration via UI

* Fix code styling

* Add per applet indirect layer handles

* Remove static functions from SoftwareKeyboardRenderer

* Remove inline keyboard reset delay

* Remove inline keyboard V2 responses

* Add inline keyboard soft-lock recovering

* Add comments

* Forward accept and cancel key names to the keyboard and add soft-lock prevention line

* Add dummy window to handle paste events

* Rework inline keyboard state machine and graphics

* Implement IHostUiHandler interfaces on headless WindowBase class

* Add inline keyboard assets

* Fix coding style

* Fix coding style

* Change mode cycling shortcut to F6

* Fix invalid calc size error in games using extended calc

* Remove unnecessary namespaces
2021-10-12 21:54:21 +02:00

20 lines
516 B
C#

namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
{
/// <summary>
/// Wraps a type in a class so it gets stored in the GC managed heap. This is used as communication mechanism
/// between classed that need to be disposed and, thus, can't share their references.
/// </summary>
/// <typeparam name="T">The internal type.</typeparam>
class TRef<T>
{
public T Value;
public TRef() { }
public TRef(T value)
{
Value = value;
}
}
}