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* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too
37 lines
1.1 KiB
C#
37 lines
1.1 KiB
C#
namespace Ryujinx.HLE.HOS.Kernel.Process
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{
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readonly struct ProcessCreationInfo
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{
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public string Name { get; }
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public int Version { get; }
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public ulong TitleId { get; }
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public ulong CodeAddress { get; }
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public int CodePagesCount { get; }
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public ProcessCreationFlags Flags { get; }
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public int ResourceLimitHandle { get; }
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public int SystemResourcePagesCount { get; }
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public ProcessCreationInfo(
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string name,
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int version,
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ulong titleId,
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ulong codeAddress,
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int codePagesCount,
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ProcessCreationFlags flags,
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int resourceLimitHandle,
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int systemResourcePagesCount)
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{
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Name = name;
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Version = version;
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TitleId = titleId;
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CodeAddress = codeAddress;
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CodePagesCount = codePagesCount;
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Flags = flags;
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ResourceLimitHandle = resourceLimitHandle;
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SystemResourcePagesCount = systemResourcePagesCount;
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}
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}
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} |