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* HLE: Refactoring of ApplicationLoader * Fix SDL2 Headless * Addresses gdkchan feedback * Fixes LoadUnpackedNca RomFS loading * remove useless casting * Cleanup and fixe empty application name * Remove ProcessInfo * Fixes typo * ActiveProcess to ActiveApplication * Update check * Clean using. * Use the correct filepath when loading Homebrew.npdm * Fix NRE in ProcessResult if MetaLoader is null * Add more checks for valid processId & return success * Add missing logging statement for npdm error * Return result for LoadKip() * Move error logging out of PFS load extension method This avoids logging "Could not find Main NCA" followed by "Loading main..." when trying to start hbl. * Fix GUIs not checking load results * Fix style and formatting issues * Fix formatting and wording * gtk: Refactor LoadApplication() --------- Co-authored-by: TSR Berry <20988865+TSRBerry@users.noreply.github.com>
43 lines
1.4 KiB
C#
43 lines
1.4 KiB
C#
using LibHac.Ncm;
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namespace Ryujinx.HLE.HOS.Services.Arp
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{
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class ApplicationLaunchProperty
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{
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public ulong TitleId;
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public int Version;
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public byte BaseGameStorageId;
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public byte UpdateGameStorageId;
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#pragma warning disable CS0649
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public short Padding;
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#pragma warning restore CS0649
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public static ApplicationLaunchProperty Default
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{
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get
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{
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return new ApplicationLaunchProperty
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{
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TitleId = 0x00,
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Version = 0x00,
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BaseGameStorageId = (byte)StorageId.BuiltInSystem,
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UpdateGameStorageId = (byte)StorageId.None
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};
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}
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}
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public static ApplicationLaunchProperty GetByPid(ServiceCtx context)
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{
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// TODO: Handle ApplicationLaunchProperty as array when pid will be supported and return the right item.
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// For now we can hardcode values, and fix it after GetApplicationLaunchProperty is implemented.
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return new ApplicationLaunchProperty
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{
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TitleId = context.Device.Processes.ActiveApplication.ProgramId,
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Version = 0x00,
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BaseGameStorageId = (byte)StorageId.BuiltInSystem,
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UpdateGameStorageId = (byte)StorageId.None
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};
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}
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}
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} |