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* Allocate work buffer for audio renderer instead of using guest supplied memory * Typo * Use GC.AllocateArray to allocate pinned array
68 lines
2.3 KiB
C#
68 lines
2.3 KiB
C#
using Ryujinx.Audio.Renderer.Device;
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using Ryujinx.Audio.Renderer.Parameter;
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using Ryujinx.Audio.Renderer.Server;
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using Ryujinx.HLE.HOS.Kernel.Memory;
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using Ryujinx.HLE.HOS.Services.Audio.AudioRenderer;
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using AudioRendererManagerImpl = Ryujinx.Audio.Renderer.Server.AudioRendererManager;
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namespace Ryujinx.HLE.HOS.Services.Audio
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{
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class AudioRendererManager : IAudioRendererManager
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{
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private AudioRendererManagerImpl _impl;
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private VirtualDeviceSessionRegistry _registry;
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public AudioRendererManager(AudioRendererManagerImpl impl, VirtualDeviceSessionRegistry registry)
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{
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_impl = impl;
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_registry = registry;
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}
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public ResultCode GetAudioDeviceServiceWithRevisionInfo(ServiceCtx context, out IAudioDevice outObject, int revision, ulong appletResourceUserId)
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{
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outObject = new AudioDevice(_registry, context.Device.System.KernelContext, appletResourceUserId, revision);
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return ResultCode.Success;
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}
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public ulong GetWorkBufferSize(ref AudioRendererConfiguration parameter)
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{
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return AudioRendererManagerImpl.GetWorkBufferSize(ref parameter);
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}
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public ResultCode OpenAudioRenderer(
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ServiceCtx context,
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out IAudioRenderer obj,
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ref AudioRendererConfiguration parameter,
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ulong workBufferSize,
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ulong appletResourceUserId,
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KTransferMemory workBufferTransferMemory,
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uint processHandle)
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{
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var memoryManager = context.Process.HandleTable.GetKProcess((int)processHandle).CpuMemory;
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ResultCode result = (ResultCode)_impl.OpenAudioRenderer(
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out AudioRenderSystem renderer,
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memoryManager,
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ref parameter,
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appletResourceUserId,
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workBufferTransferMemory.Address,
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workBufferTransferMemory.Size,
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processHandle,
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context.Device.Configuration.AudioVolume);
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if (result == ResultCode.Success)
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{
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obj = new AudioRenderer.AudioRenderer(renderer);
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}
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else
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{
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obj = null;
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}
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return result;
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}
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}
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}
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