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* hid: Rewrite shared memory management This entirely rewrite our ancient (and original) HID shared memory interface to be more usable and accurate. HID update logics were updated to reflect those changes but should work still the same way it previously did. This need heavy testing just in case to avoid possible regressions. * Silence warnings * Address gdkchan's comments * Address Ac_K's comments * Address one missing nit
28 lines
No EOL
856 B
C#
28 lines
No EOL
856 B
C#
using Ryujinx.HLE.HOS.Services.Hid.Types.SharedMemory.Common;
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using Ryujinx.HLE.HOS.Services.Hid.Types.SharedMemory.DebugPad;
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namespace Ryujinx.HLE.HOS.Services.Hid
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{
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public class DebugPadDevice : BaseDevice
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{
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public DebugPadDevice(Switch device, bool active) : base(device, active) { }
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public void Update()
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{
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ref RingLifo<DebugPadState> lifo = ref _device.Hid.SharedMemory.DebugPad;
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ref DebugPadState previousEntry = ref lifo.GetCurrentEntryRef();
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DebugPadState newState = new DebugPadState();
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if (Active)
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{
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// TODO: This is a debug device only present in dev environment, do we want to support it?
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}
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newState.SamplingNumber = previousEntry.SamplingNumber + 1;
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lifo.Write(ref newState);
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}
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}
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} |