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* am/lbl/hid/pctl: Enabled VR Rendering This PR enable VR rendering on games which support it through the Toy-Con VR Goggles. Please remember Ryujinx currently don't support console SixAxis sensor and for now, in some games, the view can't be moved. Everything is implemented accordingly to RE: - am: ICommonStateGetter: SetVrModeEnabled, BeginVrModeEx, EndVrModeEx. - lbl: ILblController: SetBrightnessReflectionDelayLevel, GetBrightnessReflectionDelayLevel, SetCurrentAmbientLightSensorMapping, GetCurrentAmbientLightSensorMapping, SetCurrentBrightnessSettingForVrMode, GetCurrentBrightnessSettingForVrMode, EnableVrMode, DisableVrMode, IsVrModeEnabled. - pctl: IParentalControlService: ConfirmStereoVisionPermission, ConfirmStereoVisionRestrictionConfigurable, GetStereoVisionRestriction, SetStereoVisionRestriction, ResetConfirmedStereoVisionPermission, IsStereoVisionPermitted. - hid: IHidServer: ResetSevenSixAxisSensorTimestamp is stubbed because we don't support console SixAxisSensor for now. Maybe we could add a setting later to enable or disable VR. But I think it's fine to keep this always available since you have to enable it in games. * Fix permission flag check * Address gdkchan feedback
55 lines
1.7 KiB
C#
55 lines
1.7 KiB
C#
namespace Ryujinx.HLE.HOS.Services.Lbl
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{
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[Service("lbl")]
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class LblControllerServer : ILblController
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{
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private bool _vrModeEnabled;
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private float _currentBrightnessSettingForVrMode;
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public LblControllerServer(ServiceCtx context) : base(context) { }
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protected override void SetCurrentBrightnessSettingForVrMode(float currentBrightnessSettingForVrMode)
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{
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if (float.IsNaN(currentBrightnessSettingForVrMode) || float.IsInfinity(currentBrightnessSettingForVrMode))
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{
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_currentBrightnessSettingForVrMode = 0.0f;
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return;
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}
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_currentBrightnessSettingForVrMode = currentBrightnessSettingForVrMode;
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}
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protected override float GetCurrentBrightnessSettingForVrMode()
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{
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if (float.IsNaN(_currentBrightnessSettingForVrMode) || float.IsInfinity(_currentBrightnessSettingForVrMode))
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{
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return 0.0f;
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}
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return _currentBrightnessSettingForVrMode;
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}
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internal override void EnableVrMode()
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{
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_vrModeEnabled = true;
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// NOTE: Service check _vrModeEnabled field value in a thread and then change the screen brightness.
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// Since we don't support that. It's fine to do nothing.
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}
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internal override void DisableVrMode()
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{
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_vrModeEnabled = false;
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// NOTE: Service check _vrModeEnabled field value in a thread and then change the screen brightness.
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// Since we don't support that. It's fine to do nothing.
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}
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protected override bool IsVrModeEnabled()
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{
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return _vrModeEnabled;
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}
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}
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}
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