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* Update readme to mention .NET 7 * infra: Migrate to .NET 7 .NET 7 is still in preview but this prepare for the release coming up next month. * Use Random.Shared in CreateRandom * Move UInt128Utils.cs to Ryujinx.Common project * Fix inverted parameters in System.UInt128 constructor * Fix Visual Studio complains on Ryujinx.Graphics.Vic * time: Fix missing alignment enforcement in SystemClockContext Fixes at least Smash * time: Fix missing alignment enforcement in SteadyClockContext Fix games (like recent version of Smash) using time shared memory * Switch to .NET 7.0.100 release * Enable Tiered PGO * Ensure CreateId validity requirements are meet when doing random generation Also enforce correct packing layout for other Mii structures. This fix a Mario Kart 8 crashes related to the default Miis.
49 lines
1.6 KiB
C#
49 lines
1.6 KiB
C#
using Ryujinx.Common.Utilities;
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using System;
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using System.Buffers.Binary;
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namespace Ryujinx.HLE.HOS.Services.Mii
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{
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static class Helper
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{
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public static ushort CalculateCrc16(ReadOnlySpan<byte> data, int crc, bool reverseEndianess)
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{
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const ushort poly = 0x1021;
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for (int i = 0; i < data.Length; i++)
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{
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crc ^= data[i] << 8;
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for (int j = 0; j < 8; j++)
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{
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crc <<= 1;
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if ((crc & 0x10000) != 0)
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{
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crc = (crc ^ poly) & 0xFFFF;
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}
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}
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}
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if (reverseEndianess)
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{
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return (ushort)(BinaryPrimitives.ReverseEndianness(crc) >> 16);
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}
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return (ushort)crc;
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}
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public static UInt128 GetDeviceId()
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{
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// FIXME: call set:sys GetMiiAuthorId
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return UInt128Utils.FromHex("5279754d69694e780000000000000000"); // RyuMiiNx
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}
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public static ReadOnlySpan<byte> Ver3FacelineColorTable => new byte[] { 0, 1, 2, 3, 4, 5 };
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public static ReadOnlySpan<byte> Ver3HairColorTable => new byte[] { 8, 1, 2, 3, 4, 5, 6, 7 };
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public static ReadOnlySpan<byte> Ver3EyeColorTable => new byte[] { 8, 9, 10, 11, 12, 13 };
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public static ReadOnlySpan<byte> Ver3MouthColorTable => new byte[] { 19, 20, 21, 22, 23 };
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public static ReadOnlySpan<byte> Ver3GlassColorTable => new byte[] { 8, 14, 15, 16, 17, 18, 0 };
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}
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}
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