mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-09-12 02:38:50 +02:00
* Update readme to mention .NET 7 * infra: Migrate to .NET 7 .NET 7 is still in preview but this prepare for the release coming up next month. * Use Random.Shared in CreateRandom * Move UInt128Utils.cs to Ryujinx.Common project * Fix inverted parameters in System.UInt128 constructor * Fix Visual Studio complains on Ryujinx.Graphics.Vic * time: Fix missing alignment enforcement in SystemClockContext Fixes at least Smash * time: Fix missing alignment enforcement in SteadyClockContext Fix games (like recent version of Smash) using time shared memory * Switch to .NET 7.0.100 release * Enable Tiered PGO * Ensure CreateId validity requirements are meet when doing random generation Also enforce correct packing layout for other Mii structures. This fix a Mario Kart 8 crashes related to the default Miis.
329 lines
13 KiB
C#
329 lines
13 KiB
C#
using System;
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using System.Runtime.InteropServices;
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namespace Ryujinx.HLE.HOS.Services.Mii.Types
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{
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[StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0x58)]
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struct CharInfo : IStoredData<CharInfo>
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{
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public CreateId CreateId;
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public Nickname Nickname;
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public FontRegion FontRegion;
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public byte FavoriteColor;
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public Gender Gender;
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public byte Height;
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public byte Build;
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public byte Type;
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public byte RegionMove;
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public FacelineType FacelineType;
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public FacelineColor FacelineColor;
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public FacelineWrinkle FacelineWrinkle;
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public FacelineMake FacelineMake;
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public HairType HairType;
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public CommonColor HairColor;
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public HairFlip HairFlip;
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public EyeType EyeType;
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public CommonColor EyeColor;
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public byte EyeScale;
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public byte EyeAspect;
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public byte EyeRotate;
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public byte EyeX;
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public byte EyeY;
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public EyebrowType EyebrowType;
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public CommonColor EyebrowColor;
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public byte EyebrowScale;
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public byte EyebrowAspect;
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public byte EyebrowRotate;
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public byte EyebrowX;
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public byte EyebrowY;
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public NoseType NoseType;
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public byte NoseScale;
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public byte NoseY;
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public MouthType MouthType;
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public CommonColor MouthColor;
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public byte MouthScale;
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public byte MouthAspect;
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public byte MouthY;
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public CommonColor BeardColor;
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public BeardType BeardType;
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public MustacheType MustacheType;
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public byte MustacheScale;
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public byte MustacheY;
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public GlassType GlassType;
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public CommonColor GlassColor;
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public byte GlassScale;
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public byte GlassY;
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public MoleType MoleType;
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public byte MoleScale;
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public byte MoleX;
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public byte MoleY;
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public byte Reserved;
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byte IStoredData<CharInfo>.Type => Type;
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CreateId IStoredData<CharInfo>.CreateId => CreateId;
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public ResultCode InvalidData => ResultCode.InvalidCharInfo;
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public bool IsValid()
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{
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return Verify() == 0;
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}
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public uint Verify()
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{
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if (!CreateId.IsValid) return 50;
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if (!Nickname.IsValid()) return 51;
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if ((byte)FontRegion > 3) return 23;
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if (FavoriteColor > 11) return 22;
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if (Gender > Gender.Max) return 24;
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if ((sbyte)Height < 0) return 32;
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if ((sbyte)Build < 0) return 3;
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if (Type > 1) return 53;
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if (RegionMove > 3) return 49;
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if (FacelineType > FacelineType.Max) return 21;
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if (FacelineColor > FacelineColor.Max) return 18;
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if (FacelineWrinkle > FacelineWrinkle.Max) return 20;
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if (FacelineMake > FacelineMake.Max) return 19;
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if (HairType > HairType.Max) return 31;
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if (HairColor > CommonColor.Max) return 29;
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if (HairFlip > HairFlip.Max) return 30;
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if (EyeType > EyeType.Max) return 8;
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if (EyeColor > CommonColor.Max) return 5;
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if (EyeScale > 7) return 7;
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if (EyeAspect > 6) return 4;
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if (EyeRotate > 7) return 6;
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if (EyeX > 12) return 9;
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if (EyeY > 18) return 10;
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if (EyebrowType > EyebrowType.Max) return 15;
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if (EyebrowColor > CommonColor.Max) return 12;
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if (EyebrowScale > 8) return 14;
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if (EyebrowAspect > 6) return 11;
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if (EyebrowRotate > 11) return 13;
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if (EyebrowX > 12) return 16;
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if (EyebrowY - 3 > 15) return 17;
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if (NoseType > NoseType.Max) return 47;
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if (NoseScale > 8) return 46;
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if (NoseY> 18) return 48;
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if (MouthType > MouthType.Max) return 40;
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if (MouthColor > CommonColor.Max) return 38;
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if (MouthScale > 8) return 39;
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if (MouthAspect > 6) return 37;
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if (MouthY > 18) return 41;
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if (BeardColor > CommonColor.Max) return 1;
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if (BeardType > BeardType.Max) return 2;
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if (MustacheType > MustacheType.Max) return 43;
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if (MustacheScale > 8) return 42;
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if (MustacheY > 16) return 44;
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if (GlassType > GlassType.Max) return 27;
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if (GlassColor > CommonColor.Max) return 25;
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if (GlassScale > 7) return 26;
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if (GlassY > 20) return 28;
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if (MoleType > MoleType.Max) return 34;
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if (MoleScale > 8) return 33;
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if (MoleX > 16) return 35;
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if (MoleY >= 31) return 36;
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return 0;
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}
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public void SetFromStoreData(StoreData storeData)
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{
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Nickname = storeData.CoreData.Nickname;
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CreateId = storeData.CreateId;
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FontRegion = storeData.CoreData.FontRegion;
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FavoriteColor = storeData.CoreData.FavoriteColor;
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Gender = storeData.CoreData.Gender;
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Height = storeData.CoreData.Height;
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Build = storeData.CoreData.Build;
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Type = storeData.CoreData.Type;
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RegionMove = storeData.CoreData.RegionMove;
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FacelineType = storeData.CoreData.FacelineType;
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FacelineColor = storeData.CoreData.FacelineColor;
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FacelineWrinkle = storeData.CoreData.FacelineWrinkle;
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FacelineMake = storeData.CoreData.FacelineMake;
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HairType = storeData.CoreData.HairType;
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HairColor = storeData.CoreData.HairColor;
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HairFlip = storeData.CoreData.HairFlip;
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EyeType = storeData.CoreData.EyeType;
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EyeColor = storeData.CoreData.EyeColor;
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EyeScale = storeData.CoreData.EyeScale;
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EyeAspect = storeData.CoreData.EyeAspect;
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EyeRotate = storeData.CoreData.EyeRotate;
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EyeX = storeData.CoreData.EyeX;
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EyeY = storeData.CoreData.EyeY;
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EyebrowType = storeData.CoreData.EyebrowType;
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EyebrowColor = storeData.CoreData.EyebrowColor;
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EyebrowScale = storeData.CoreData.EyebrowScale;
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EyebrowAspect = storeData.CoreData.EyebrowAspect;
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EyebrowRotate = storeData.CoreData.EyebrowRotate;
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EyebrowX = storeData.CoreData.EyebrowX;
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EyebrowY = storeData.CoreData.EyebrowY;
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NoseType = storeData.CoreData.NoseType;
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NoseScale = storeData.CoreData.NoseScale;
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NoseY = storeData.CoreData.NoseY;
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MouthType = storeData.CoreData.MouthType;
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MouthColor = storeData.CoreData.MouthColor;
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MouthScale = storeData.CoreData.MouthScale;
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MouthAspect = storeData.CoreData.MouthAspect;
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MouthY = storeData.CoreData.MouthY;
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BeardColor = storeData.CoreData.BeardColor;
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BeardType = storeData.CoreData.BeardType;
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MustacheType = storeData.CoreData.MustacheType;
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MustacheScale = storeData.CoreData.MustacheScale;
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MustacheY = storeData.CoreData.MustacheY;
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GlassType = storeData.CoreData.GlassType;
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GlassColor = storeData.CoreData.GlassColor;
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GlassScale = storeData.CoreData.GlassScale;
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GlassY = storeData.CoreData.GlassY;
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MoleType = storeData.CoreData.MoleType;
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MoleScale = storeData.CoreData.MoleScale;
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MoleX = storeData.CoreData.MoleX;
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MoleY = storeData.CoreData.MoleY;
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Reserved = 0;
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}
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public void SetSource(Source source)
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{
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// Only implemented for Element variants.
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}
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public static bool operator ==(CharInfo x, CharInfo y)
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{
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return x.Equals(y);
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}
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public static bool operator !=(CharInfo x, CharInfo y)
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{
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return !x.Equals(y);
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}
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public override bool Equals(object obj)
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{
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return obj is CharInfo charInfo && Equals(charInfo);
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}
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public bool Equals(CharInfo cmpObj)
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{
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if (!cmpObj.IsValid())
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{
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return false;
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}
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bool result = true;
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result &= Nickname == cmpObj.Nickname;
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result &= CreateId == cmpObj.CreateId;
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result &= FontRegion == cmpObj.FontRegion;
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result &= FavoriteColor == cmpObj.FavoriteColor;
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result &= Gender == cmpObj.Gender;
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result &= Height == cmpObj.Height;
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result &= Build == cmpObj.Build;
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result &= Type == cmpObj.Type;
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result &= RegionMove == cmpObj.RegionMove;
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result &= FacelineType == cmpObj.FacelineType;
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result &= FacelineColor == cmpObj.FacelineColor;
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result &= FacelineWrinkle == cmpObj.FacelineWrinkle;
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result &= FacelineMake == cmpObj.FacelineMake;
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result &= HairType == cmpObj.HairType;
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result &= HairColor == cmpObj.HairColor;
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result &= HairFlip == cmpObj.HairFlip;
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result &= EyeType == cmpObj.EyeType;
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result &= EyeColor == cmpObj.EyeColor;
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result &= EyeScale == cmpObj.EyeScale;
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result &= EyeAspect == cmpObj.EyeAspect;
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result &= EyeRotate == cmpObj.EyeRotate;
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result &= EyeX == cmpObj.EyeX;
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result &= EyeY == cmpObj.EyeY;
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result &= EyebrowType == cmpObj.EyebrowType;
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result &= EyebrowColor == cmpObj.EyebrowColor;
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result &= EyebrowScale == cmpObj.EyebrowScale;
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result &= EyebrowAspect == cmpObj.EyebrowAspect;
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result &= EyebrowRotate == cmpObj.EyebrowRotate;
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result &= EyebrowX == cmpObj.EyebrowX;
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result &= EyebrowY == cmpObj.EyebrowY;
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result &= NoseType == cmpObj.NoseType;
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result &= NoseScale == cmpObj.NoseScale;
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result &= NoseY == cmpObj.NoseY;
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result &= MouthType == cmpObj.MouthType;
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result &= MouthColor == cmpObj.MouthColor;
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result &= MouthScale == cmpObj.MouthScale;
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result &= MouthAspect == cmpObj.MouthAspect;
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result &= MouthY == cmpObj.MouthY;
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result &= BeardColor == cmpObj.BeardColor;
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result &= BeardType == cmpObj.BeardType;
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result &= MustacheType == cmpObj.MustacheType;
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result &= MustacheScale == cmpObj.MustacheScale;
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result &= MustacheY == cmpObj.MustacheY;
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result &= GlassType == cmpObj.GlassType;
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result &= GlassColor == cmpObj.GlassColor;
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result &= GlassScale == cmpObj.GlassScale;
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result &= GlassY == cmpObj.GlassY;
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result &= MoleType == cmpObj.MoleType;
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result &= MoleScale == cmpObj.MoleScale;
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result &= MoleX == cmpObj.MoleX;
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result &= MoleY == cmpObj.MoleY;
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return result;
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}
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public override int GetHashCode()
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{
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HashCode hashCode = new HashCode();
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hashCode.Add(Nickname);
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hashCode.Add(CreateId);
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hashCode.Add(FontRegion);
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hashCode.Add(FavoriteColor);
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hashCode.Add(Gender);
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hashCode.Add(Height);
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hashCode.Add(Build);
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hashCode.Add(Type);
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hashCode.Add(RegionMove);
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hashCode.Add(FacelineType);
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hashCode.Add(FacelineColor);
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hashCode.Add(FacelineWrinkle);
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hashCode.Add(FacelineMake);
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hashCode.Add(HairType);
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hashCode.Add(HairColor);
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hashCode.Add(HairFlip);
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hashCode.Add(EyeType);
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hashCode.Add(EyeColor);
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hashCode.Add(EyeScale);
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hashCode.Add(EyeAspect);
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hashCode.Add(EyeRotate);
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hashCode.Add(EyeX);
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hashCode.Add(EyeY);
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hashCode.Add(EyebrowType);
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hashCode.Add(EyebrowColor);
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hashCode.Add(EyebrowScale);
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hashCode.Add(EyebrowAspect);
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hashCode.Add(EyebrowRotate);
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hashCode.Add(EyebrowX);
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hashCode.Add(EyebrowY);
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hashCode.Add(NoseType);
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hashCode.Add(NoseScale);
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hashCode.Add(NoseY);
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hashCode.Add(MouthType);
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hashCode.Add(MouthColor);
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hashCode.Add(MouthScale);
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hashCode.Add(MouthAspect);
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hashCode.Add(MouthY);
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hashCode.Add(BeardColor);
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hashCode.Add(BeardType);
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hashCode.Add(MustacheType);
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hashCode.Add(MustacheScale);
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hashCode.Add(MustacheY);
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hashCode.Add(GlassType);
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hashCode.Add(GlassColor);
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hashCode.Add(GlassScale);
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hashCode.Add(GlassY);
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hashCode.Add(MoleType);
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hashCode.Add(MoleScale);
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hashCode.Add(MoleX);
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hashCode.Add(MoleY);
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return hashCode.ToHashCode();
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}
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}
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}
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