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* am/lbl/hid/pctl: Enabled VR Rendering This PR enable VR rendering on games which support it through the Toy-Con VR Goggles. Please remember Ryujinx currently don't support console SixAxis sensor and for now, in some games, the view can't be moved. Everything is implemented accordingly to RE: - am: ICommonStateGetter: SetVrModeEnabled, BeginVrModeEx, EndVrModeEx. - lbl: ILblController: SetBrightnessReflectionDelayLevel, GetBrightnessReflectionDelayLevel, SetCurrentAmbientLightSensorMapping, GetCurrentAmbientLightSensorMapping, SetCurrentBrightnessSettingForVrMode, GetCurrentBrightnessSettingForVrMode, EnableVrMode, DisableVrMode, IsVrModeEnabled. - pctl: IParentalControlService: ConfirmStereoVisionPermission, ConfirmStereoVisionRestrictionConfigurable, GetStereoVisionRestriction, SetStereoVisionRestriction, ResetConfirmedStereoVisionPermission, IsStereoVisionPermitted. - hid: IHidServer: ResetSevenSixAxisSensorTimestamp is stubbed because we don't support console SixAxisSensor for now. Maybe we could add a setting later to enable or disable VR. But I think it's fine to keep this always available since you have to enable it in games. * Fix permission flag check * Address gdkchan feedback
17 lines
610 B
C#
17 lines
610 B
C#
namespace Ryujinx.HLE.HOS.Services.Pctl
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{
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enum ResultCode
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{
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ModuleId = 142,
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ErrorCodeShift = 9,
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Success = 0,
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FreeCommunicationDisabled = (101 << ErrorCodeShift) | ModuleId,
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StereoVisionDenied = (104 << ErrorCodeShift) | ModuleId,
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InvalidPid = (131 << ErrorCodeShift) | ModuleId,
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PermissionDenied = (133 << ErrorCodeShift) | ModuleId,
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StereoVisionRestrictionConfigurableDisabled = (181 << ErrorCodeShift) | ModuleId,
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}
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}
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