Ryujinx/Ryujinx.Memory/Range/MemoryRange.cs
Andrey Sukharev 4da44e09cb
Make structs readonly when applicable (#4002)
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies

* Make structs with trivial boilerplate equality code record structs

* Remove unnecessary readonly modifiers from TextureCreateInfo

* Make BitMap structs readonly too
2022-12-05 14:47:39 +01:00

62 lines
2 KiB
C#

namespace Ryujinx.Memory.Range
{
/// <summary>
/// Range of memory composed of an address and size.
/// </summary>
public readonly record struct MemoryRange
{
/// <summary>
/// An empty memory range, with a null address and zero size.
/// </summary>
public static MemoryRange Empty => new MemoryRange(0UL, 0);
/// <summary>
/// Start address of the range.
/// </summary>
public ulong Address { get; }
/// <summary>
/// Size of the range in bytes.
/// </summary>
public ulong Size { get; }
/// <summary>
/// Address where the range ends (exclusive).
/// </summary>
public ulong EndAddress => Address + Size;
/// <summary>
/// Creates a new memory range with the specified address and size.
/// </summary>
/// <param name="address">Start address</param>
/// <param name="size">Size in bytes</param>
public MemoryRange(ulong address, ulong size)
{
Address = address;
Size = size;
}
/// <summary>
/// Checks if the range overlaps with another.
/// </summary>
/// <param name="other">The other range to check for overlap</param>
/// <returns>True if the ranges overlap, false otherwise</returns>
public bool OverlapsWith(MemoryRange other)
{
ulong thisAddress = Address;
ulong thisEndAddress = EndAddress;
ulong otherAddress = other.Address;
ulong otherEndAddress = other.EndAddress;
// If any of the ranges if invalid (address + size overflows),
// then they are never considered to overlap.
if (thisEndAddress < thisAddress || otherEndAddress < otherAddress)
{
return false;
}
return thisAddress < otherEndAddress && otherAddress < thisEndAddress;
}
}
}