Ryujinx/Ryujinx.Ui.LocaleGenerator/LocaleGenerator.cs
Emmanuel Hansen 02714a1291
Avalonia - Add source generator for locale items (#3999)
* Add source generator for locale keys

* use locale keys in Ui subdir
2023-01-03 19:45:08 +01:00

31 lines
1.1 KiB
C#

using Microsoft.CodeAnalysis;
using System.Linq;
namespace Ryujinx.Ui.LocaleGenerator
{
[Generator]
public class LocaleGenerator : IIncrementalGenerator
{
public void Initialize(IncrementalGeneratorInitializationContext context)
{
var englishLocaleFile = context.AdditionalTextsProvider.Where(static x => x.Path.EndsWith("en_US.json"));
IncrementalValuesProvider<string> contents = englishLocaleFile.Select((text, cancellationToken) => text.GetText(cancellationToken)!.ToString());
context.RegisterSourceOutput(contents, (spc, content) =>
{
var lines = content.Split('\n').Where(x => x.Trim().StartsWith("\"")).Select(x => x.Split(':').First().Trim().Replace("\"", ""));
string enumSource = "namespace Ryujinx.Ava.Common.Locale;\n";
enumSource += "internal enum LocaleKeys\n{\n";
foreach (var line in lines)
{
enumSource += $" {line},\n";
}
enumSource += "}\n";
spc.AddSource("LocaleKeys", enumSource);
});
}
}
}