Ryujinx/Spv.Generator/LiteralString.cs
Nicholas Rodine 80a879cb44
Fix SpirV parse failure (#3597)
* Added .ToString overrides, to help diagnose and debug SpirV generated code.

* Added Spirv to team shared dictionary, so the word will not show up as a warning.

* Fixed bug where we were creating invalid constants (bool 0i and float 0i)

* Update Ryujinx.Graphics.Shader/CodeGen/Spirv/CodeGenContext.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Update Spv.Generator/Instruction.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Adjusted spacing to match style of the rest of the code.

* Added handler for FP64(double) as well, for undefined aggregate types.

* Made the operand labels a static dictionary, to avoid re-allocation on each call.
Replaced Contains/Get with a TryGetValue, to reduce the number of dictionary lookups.

* Added newline between AllOperands and ToString().

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2022-08-18 01:49:43 +02:00

55 lines
1.4 KiB
C#

using System;
using System.IO;
using System.Text;
namespace Spv.Generator
{
public class LiteralString : Operand, IEquatable<LiteralString>
{
public OperandType Type => OperandType.String;
private string _value;
public LiteralString(string value)
{
_value = value;
}
public ushort WordCount => (ushort)(_value.Length / 4 + 1);
public void WriteOperand(BinaryWriter writer)
{
writer.Write(_value.AsSpan());
// String must be padded to the word size (which is 4 bytes).
int paddingSize = 4 - (Encoding.ASCII.GetByteCount(_value) % 4);
Span<byte> padding = stackalloc byte[paddingSize];
writer.Write(padding);
}
public override bool Equals(object obj)
{
return obj is LiteralString literalString && Equals(literalString);
}
public bool Equals(LiteralString cmpObj)
{
return Type == cmpObj.Type && _value.Equals(cmpObj._value);
}
public override int GetHashCode()
{
return DeterministicHashCode.Combine(Type, DeterministicHashCode.GetHashCode(_value));
}
public bool Equals(Operand obj)
{
return obj is LiteralString literalString && Equals(literalString);
}
public override string ToString() => _value;
}
}