d2bb458b51
* Better implementation of the DMA pusher, misc fixes * Remove some debug code * Correct RGBX8 format * Add support for linked Texture Sampler Control * Attempt to fix upside down screen issue
67 lines
No EOL
1.1 KiB
C#
67 lines
No EOL
1.1 KiB
C#
using System;
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namespace Ryujinx.Graphics.Gal
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{
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[Flags]
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public enum GalImageFormat
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{
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Astc2DStart,
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Astc2D4x4,
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Astc2D5x4,
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Astc2D5x5,
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Astc2D6x5,
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Astc2D6x6,
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Astc2D8x5,
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Astc2D8x6,
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Astc2D8x8,
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Astc2D10x5,
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Astc2D10x6,
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Astc2D10x8,
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Astc2D10x10,
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Astc2D12x10,
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Astc2D12x12,
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Astc2DEnd,
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RGBA4,
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RGB565,
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BGR5A1,
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RGB5A1,
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R8,
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RG8,
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RGBX8,
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RGBA8,
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BGRA8,
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RGB10A2,
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R16,
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RG16,
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RGBA16,
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R32,
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RG32,
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RGBA32,
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R11G11B10,
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D16,
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D24,
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D32,
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D24S8,
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D32S8,
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BC1,
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BC2,
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BC3,
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BC4,
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BC5,
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BptcSfloat,
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BptcUfloat,
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BptcUnorm,
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Snorm = 1 << 26,
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Unorm = 1 << 27,
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Sint = 1 << 28,
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Uint = 1 << 39,
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Float = 1 << 30,
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Srgb = 1 << 31,
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TypeMask = Snorm | Unorm | Sint | Uint | Float | Srgb,
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FormatMask = ~TypeMask
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}
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} |