Ryujinx/Ryujinx.Graphics.Shader
gdkchan 2e43d01d36
Move gl_Layer from vertex to geometry if GPU does not support it on vertex (#3866)
* Move gl_Layer from vertex to geometry if GPU does not support it on vertex

* Shader cache version bump

* PR feedback
2022-11-18 23:27:54 -03:00
..
CodeGen SPIR-V: Fix unscaling helper not being able to find Array textures (#3863) 2022-11-18 02:37:37 +00:00
Decoders Improve shader BRX instruction code generation (#3759) 2022-10-15 23:20:16 +00:00
Instructions Move gl_Layer from vertex to geometry if GPU does not support it on vertex (#3866) 2022-11-18 23:27:54 -03:00
IntermediateRepresentation Fix bindless 1D textures having a buffer type on the shader (#3697) 2022-09-13 08:53:55 +02:00
StructuredIr SPIR-V: Fix unscaling helper not being able to find Array textures (#3863) 2022-11-18 02:37:37 +00:00
Translation Move gl_Layer from vertex to geometry if GPU does not support it on vertex (#3866) 2022-11-18 23:27:54 -03:00
AlphaTestOp.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
AttributeType.cs Use RGBA16 vertex format if RGB16 is not supported on Vulkan (#3552) 2022-08-20 16:20:27 -03:00
BufferDescriptor.cs New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
BufferUsageFlags.cs Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790) 2021-01-17 17:08:06 -03:00
Constants.cs GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847) 2022-11-17 18:47:41 +01:00
IGpuAccessor.cs Move gl_Layer from vertex to geometry if GPU does not support it on vertex (#3866) 2022-11-18 23:27:54 -03:00
InputTopology.cs Implement VMAD shader instruction and improve InvocationInfo and ISBERD handling (#3251) 2022-04-08 12:42:39 +02:00
OutputTopology.cs Support texture rectangle targets (non-normalized coords) 2020-01-09 02:13:00 +01:00
Ryujinx.Graphics.Shader.csproj infra: Migrate to .NET 7 (#3795) 2022-11-09 20:22:43 +01:00
SamplerType.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
ShaderProgram.cs New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
ShaderProgramInfo.cs Implement HLE macro for DrawElementsIndirect (#3748) 2022-11-16 14:53:04 -03:00
ShaderStage.cs Add support for render scale to vertex stage. (#2763) 2022-01-08 14:48:48 -03:00
SupportBuffer.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
TessPatchType.cs Initial tessellation shader support (#2534) 2021-10-18 18:38:04 -03:00
TessSpacing.cs Initial tessellation shader support (#2534) 2021-10-18 18:38:04 -03:00
TextureDescriptor.cs New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
TextureFormat.cs Removed extra semicolons. (#3594) 2022-08-17 09:05:15 +02:00
TextureHandle.cs Allow bindless textures with handles from unbound constant buffer (#3706) 2022-09-19 15:35:47 -03:00
TextureUsageFlags.cs Add support for fragment shader interlock (#2768) 2021-10-28 19:53:12 -03:00