Ryujinx/Ryujinx.HLE/HOS/Services/Time/Clock/SystemClockCore.cs
Thomas Guillemard 1aba033ba7 Update time implementation to 9.0.0 (#783)
* Fix 9.0.0 related services bindings

This was wrong because of a mistake on switchbrew.

* Fix wronog cmdid for ISteadyClock::GetTestOffset/SetTestOffset

* Update ClockCore logics to 9.0.0

Also apply 9.0.0 permissions and comment time:u, and time:a (as those
are going to be moved)

* Move every clocks instances + timezone to a global manager

* Start implementing time:m

Also prepare the skeleton of the shared memory

* Implement SystemClockContextUpdateCallback and co

* Update StaticService to 9.0.0

* Update ISystemClock to 9.0.0

* Rename IStaticService and add glue's IStaticService

* Implement psc's ITimeZoneService

* Integrate psc layer into glue for TimeZoneService

* Rename TimeZoneManagerForPsc => TimeZoneManager

* Use correct TimeZoneService interface for both StaticService implementations

* Accurately implement time shared memory operations

* Fix two critical flaws in TimeZone logic

The first one was the month range being different fron Nintendo one
(0-11 instead of 1-12)

The other flaw was a bad incrementation order during days & months
computation.

* Follow Nintendo's abort logic for TimeManager

* Avoid crashing when timezone sysarchive isn't present

* Update Readme

* Address comments

* Correctly align fields in ISystemClock

* Fix code style and some typos

* Improve timezone system archive warning/error messages

* Rearrange using definitions in Horizon.cs

* Address comments
2019-10-08 14:48:49 +11:00

144 lines
4.3 KiB
C#

using System;
using Ryujinx.HLE.HOS.Kernel.Threading;
namespace Ryujinx.HLE.HOS.Services.Time.Clock
{
abstract class SystemClockCore
{
private SteadyClockCore _steadyClockCore;
private SystemClockContext _context;
private bool _isInitialized;
private SystemClockContextUpdateCallback _systemClockContextUpdateCallback;
public SystemClockCore(SteadyClockCore steadyClockCore)
{
_steadyClockCore = steadyClockCore;
_context = new SystemClockContext();
_isInitialized = false;
_context.SteadyTimePoint.ClockSourceId = steadyClockCore.GetClockSourceId();
_systemClockContextUpdateCallback = null;
}
public virtual SteadyClockCore GetSteadyClockCore()
{
return _steadyClockCore;
}
public ResultCode GetCurrentTime(KThread thread, out long posixTime)
{
posixTime = 0;
SteadyClockTimePoint currentTimePoint = _steadyClockCore.GetCurrentTimePoint(thread);
ResultCode result = GetClockContext(thread, out SystemClockContext clockContext);
if (result == ResultCode.Success)
{
result = ResultCode.TimeMismatch;
if (currentTimePoint.ClockSourceId == clockContext.SteadyTimePoint.ClockSourceId)
{
posixTime = clockContext.Offset + currentTimePoint.TimePoint;
result = 0;
}
}
return result;
}
public ResultCode SetCurrentTime(KThread thread, long posixTime)
{
SteadyClockTimePoint currentTimePoint = _steadyClockCore.GetCurrentTimePoint(thread);
SystemClockContext clockContext = new SystemClockContext()
{
Offset = posixTime - currentTimePoint.TimePoint,
SteadyTimePoint = currentTimePoint
};
ResultCode result = SetClockContext(clockContext);
if (result == ResultCode.Success)
{
result = Flush(clockContext);
}
return result;
}
public virtual ResultCode GetClockContext(KThread thread, out SystemClockContext context)
{
context = _context;
return ResultCode.Success;
}
public virtual ResultCode SetClockContext(SystemClockContext context)
{
_context = context;
return ResultCode.Success;
}
protected virtual ResultCode Flush(SystemClockContext context)
{
if (_systemClockContextUpdateCallback == null)
{
return ResultCode.Success;
}
return _systemClockContextUpdateCallback.Update(context);
}
public void SetUpdateCallbackInstance(SystemClockContextUpdateCallback systemClockContextUpdateCallback)
{
_systemClockContextUpdateCallback = systemClockContextUpdateCallback;
}
public void RegisterOperationEvent(KWritableEvent writableEvent)
{
if (_systemClockContextUpdateCallback != null)
{
_systemClockContextUpdateCallback.RegisterOperationEvent(writableEvent);
}
}
public ResultCode SetSystemClockContext(SystemClockContext context)
{
ResultCode result = SetClockContext(context);
if (result == ResultCode.Success)
{
result = Flush(context);
}
return result;
}
public bool IsInitialized()
{
return _isInitialized;
}
public void MarkInitialized()
{
_isInitialized = true;
}
public bool IsClockSetup(KThread thread)
{
ResultCode result = GetClockContext(thread, out SystemClockContext context);
if (result == ResultCode.Success)
{
SteadyClockTimePoint steadyClockTimePoint = _steadyClockCore.GetCurrentTimePoint(thread);
return steadyClockTimePoint.ClockSourceId == context.SteadyTimePoint.ClockSourceId;
}
return false;
}
}
}