e7559f128f
* Call OpenGL functions directly, remove the pfifo thread, some refactoring * Fix PerformanceStatistics calculating the wrong host fps, remove wait event on PFIFO as this wasn't exactly was causing the freezes (may replace with an exception later) * Organized the Gpu folder a bit more, renamed a few things, address PR feedback * Make PerformanceStatistics thread safe * Remove unused constant * Use unlimited update rate for better pref
19 lines
No EOL
379 B
C#
19 lines
No EOL
379 B
C#
namespace Ryujinx.HLE.Gpu.Texture
|
|
{
|
|
class LinearSwizzle : ISwizzle
|
|
{
|
|
private int Pitch;
|
|
private int Bpp;
|
|
|
|
public LinearSwizzle(int Pitch, int Bpp)
|
|
{
|
|
this.Pitch = Pitch;
|
|
this.Bpp = Bpp;
|
|
}
|
|
|
|
public int GetSwizzleOffset(int X, int Y)
|
|
{
|
|
return X * Bpp + Y * Pitch;
|
|
}
|
|
}
|
|
} |