mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-08-20 23:58:42 +02:00
* Support coherent images * Add support for fragment shader interlock * Change to tree based match approach * Refactor + check for branch targets and external registers * Make detection more robust * Use Intel fragment shader ordering if interlock is not available, use nothing if both are not available * Remove unused field
48 lines
1.2 KiB
C#
48 lines
1.2 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
|
|
namespace Ryujinx.Graphics.Shader.Decoders
|
|
{
|
|
class DecodedFunction
|
|
{
|
|
private readonly HashSet<DecodedFunction> _callers;
|
|
|
|
public bool IsCompilerGenerated => Type != FunctionType.User;
|
|
public FunctionType Type { get; set; }
|
|
public int Id { get; set; }
|
|
|
|
public ulong Address { get; }
|
|
public Block[] Blocks { get; private set; }
|
|
|
|
public DecodedFunction(ulong address)
|
|
{
|
|
Address = address;
|
|
_callers = new HashSet<DecodedFunction>();
|
|
Type = FunctionType.User;
|
|
Id = -1;
|
|
}
|
|
|
|
public void SetBlocks(Block[] blocks)
|
|
{
|
|
if (Blocks != null)
|
|
{
|
|
throw new InvalidOperationException("Blocks have already been set.");
|
|
}
|
|
|
|
Blocks = blocks;
|
|
}
|
|
|
|
public void AddCaller(DecodedFunction caller)
|
|
{
|
|
_callers.Add(caller);
|
|
}
|
|
|
|
public void RemoveCaller(DecodedFunction caller)
|
|
{
|
|
if (_callers.Remove(caller) && _callers.Count == 0)
|
|
{
|
|
Type = FunctionType.Unused;
|
|
}
|
|
}
|
|
}
|
|
} |