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InstEmit.cs
Implement IMUL, PCNT and CONT shader instructions, fix FFMA32I and HFMA32I ( #2972 )
2022-01-10 12:08:00 -03:00
InstEmitAluHelper.cs
Implement VMAD shader instruction and improve InvocationInfo and ISBERD handling ( #3251 )
2022-04-08 12:42:39 +02:00
InstEmitAttribute.cs
Move gl_Layer from vertex to geometry if GPU does not support it on vertex ( #3866 )
2022-11-18 23:27:54 -03:00
InstEmitBarrier.cs
Rewrite shader decoding stage ( #2698 )
2021-10-12 22:35:31 +02:00
InstEmitBitfield.cs
Fix FLO.SH shader instruction with a input of 0 ( #2876 )
2021-12-05 13:25:05 +01:00
InstEmitConversion.cs
Implement remaining shader double-precision instructions ( #2845 )
2021-12-08 17:54:12 -03:00
InstEmitFloatArithmetic.cs
Implement IMUL, PCNT and CONT shader instructions, fix FFMA32I and HFMA32I ( #2972 )
2022-01-10 12:08:00 -03:00
InstEmitFloatComparison.cs
Implement remaining shader double-precision instructions ( #2845 )
2021-12-08 17:54:12 -03:00
InstEmitFloatMinMax.cs
Implement remaining shader double-precision instructions ( #2845 )
2021-12-08 17:54:12 -03:00
InstEmitFlowControl.cs
Improve shader BRX instruction code generation ( #3759 )
2022-10-15 23:20:16 +00:00
InstEmitHelper.cs
Avoid adding shader buffer descriptors for constant buffers that are not used ( #3478 )
2022-07-23 11:15:58 -03:00
InstEmitIntegerArithmetic.cs
Implement IMUL, PCNT and CONT shader instructions, fix FFMA32I and HFMA32I ( #2972 )
2022-01-10 12:08:00 -03:00
InstEmitIntegerComparison.cs
Rewrite shader decoding stage ( #2698 )
2021-10-12 22:35:31 +02:00
InstEmitIntegerLogical.cs
Rewrite shader decoding stage ( #2698 )
2021-10-12 22:35:31 +02:00
InstEmitIntegerMinMax.cs
Rewrite shader decoding stage ( #2698 )
2021-10-12 22:35:31 +02:00
InstEmitMemory.cs
Fix shader 8-bit and 16-bit STS/STG ( #2741 )
2021-10-18 20:24:15 -03:00
InstEmitMove.cs
Implement VMAD shader instruction and improve InvocationInfo and ISBERD handling ( #3251 )
2022-04-08 12:42:39 +02:00
InstEmitMultifunction.cs
Implement remaining shader double-precision instructions ( #2845 )
2021-12-08 17:54:12 -03:00
InstEmitNop.cs
Rewrite shader decoding stage ( #2698 )
2021-10-12 22:35:31 +02:00
InstEmitPredicate.cs
Rewrite shader decoding stage ( #2698 )
2021-10-12 22:35:31 +02:00
InstEmitShift.cs
Implement SHF (funnel shift) shader instruction ( #2702 )
2021-10-17 17:02:20 -03:00
InstEmitSurface.cs
Use vector outputs for texture operations ( #3939 )
2022-12-29 16:09:34 +01:00
InstEmitter.cs
Initial work
2020-01-09 02:13:00 +01:00
InstEmitTexture.cs
Use vector outputs for texture operations ( #3939 )
2022-12-29 16:09:34 +01:00
InstEmitVideoArithmetic.cs
Implement VMAD shader instruction and improve InvocationInfo and ISBERD handling ( #3251 )
2022-04-08 12:42:39 +02:00
InstEmitVideoMinMax.cs
Implement VMAD shader instruction and improve InvocationInfo and ISBERD handling ( #3251 )
2022-04-08 12:42:39 +02:00
InstEmitWarp.cs
Rewrite shader decoding stage ( #2698 )
2021-10-12 22:35:31 +02:00
Lop3Expression.cs
Lop3Expression: Optimize expressions ( #3184 )
2022-04-08 11:17:38 +02:00