53 lines
1.8 KiB
C#
53 lines
1.8 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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using System.IO;
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namespace Ryujinx.HLE.Loaders.Archives
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{
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public class ControlArchive
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{
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public LanguageEntry[] LanguageEntries { get; set; }
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public long ApplicationTitleID { get; set; }
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public long BaseTitleID { get; set; }
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public long ProductCode { get; set; }
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public string ApplicationVersion { get; set; }
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public ControlArchive(Stream Input)
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{
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BinaryReader Reader = new BinaryReader(Input);
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byte[] LanguageEntryData = Reader.ReadBytes(0x3000);
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Input.Seek(0x3060, SeekOrigin.Begin);
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ApplicationVersion = Encoding.ASCII.GetString(Reader.ReadBytes(0x10));
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BaseTitleID = Reader.ReadInt64();
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ApplicationTitleID = Reader.ReadInt64();
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Input.Seek(0x30a8, SeekOrigin.Begin);
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ProductCode = Reader.ReadInt64();
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LanguageEntries = new LanguageEntry[16];
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using (MemoryStream LanguageStream = new MemoryStream(LanguageEntryData))
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{
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BinaryReader LanguageReader = new BinaryReader(LanguageStream);
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for (int index = 0; index < 16; index++)
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{
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LanguageEntries[index] = new LanguageEntry()
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{
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AplicationName = Encoding.ASCII.GetString(LanguageReader.ReadBytes(0x200)).Trim('\0'),
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DeveloperName = Encoding.ASCII.GetString(LanguageReader.ReadBytes(0x100)).Trim('\0')
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};
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}
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}
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}
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}
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public struct LanguageEntry
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{
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public string AplicationName;
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public string DeveloperName;
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}
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}
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