Ryujinx/Ryujinx.HLE/Loaders/Executables/Nro.cs
2018-06-17 10:24:54 +00:00

108 lines
No EOL
4 KiB
C#

using System;
using System.Drawing;
using System.IO;
using System.Text;
using Ryujinx.HLE.Loaders.Archives;
namespace Ryujinx.HLE.Loaders.Executables
{
class Nro : IExecutable
{
public string Name { get; private set; }
public byte[] Text { get; private set; }
public byte[] RO { get; private set; }
public byte[] Data { get; private set; }
public byte[] AssetRomfData { get; set; }
public byte[] IconData { get; set; }
public int Mod0Offset { get; private set; }
public int TextOffset { get; private set; }
public int ROOffset { get; private set; }
public int DataOffset { get; private set; }
public int BssSize { get; private set; }
public int AssetOffset { get; set; }
public ControlArchive ControlArchive { get; set; }
private byte[] NACPData { get; set; }
public Nro(Stream Input, string Name)
{
this.Name = Name;
BinaryReader Reader = new BinaryReader(Input);
Input.Seek(4, SeekOrigin.Begin);
int Mod0Offset = Reader.ReadInt32();
int Padding8 = Reader.ReadInt32();
int Paddingc = Reader.ReadInt32();
int NroMagic = Reader.ReadInt32();
int Unknown14 = Reader.ReadInt32();
int FileSize = Reader.ReadInt32();
int Unknown1c = Reader.ReadInt32();
int TextOffset = Reader.ReadInt32();
int TextSize = Reader.ReadInt32();
int ROOffset = Reader.ReadInt32();
int ROSize = Reader.ReadInt32();
int DataOffset = Reader.ReadInt32();
int DataSize = Reader.ReadInt32();
int BssSize = Reader.ReadInt32();
this.Mod0Offset = Mod0Offset;
this.TextOffset = TextOffset;
this.ROOffset = ROOffset;
this.DataOffset = DataOffset;
this.BssSize = BssSize;
this.AssetOffset = FileSize;
byte[] Read(long Position, int Size)
{
Input.Seek(Position, SeekOrigin.Begin);
return Reader.ReadBytes(Size);
}
Text = Read(TextOffset, TextSize);
RO = Read(ROOffset, ROSize);
Data = Read(DataOffset, DataSize);
if (Input.Length > FileSize)
{
string AssetMagic = Encoding.ASCII.GetString(Read(AssetOffset, 4));
if (AssetMagic == "ASET")
{
Input.Seek(AssetOffset, SeekOrigin.Begin);
int AssetMagic0 = Reader.ReadInt32();
int AssetFormat = Reader.ReadInt32();
byte[] IconSectionInfo = Reader.ReadBytes(0x10);
byte[] NACPSectionInfo = Reader.ReadBytes(0x10);
byte[] AssetRomfSectionInfo = Reader.ReadBytes(0x10);
long IconOffset = BitConverter.ToInt64(IconSectionInfo, 0);
long IconSize = BitConverter.ToInt64(IconSectionInfo, 8);
long NACPOffset = BitConverter.ToInt64(NACPSectionInfo, 0);
long NACPSize = BitConverter.ToInt64(NACPSectionInfo, 8);
long RomfOffset = BitConverter.ToInt64(AssetRomfSectionInfo, 0);
long RomfSize = BitConverter.ToInt64(AssetRomfSectionInfo, 8);
Input.Seek(AssetOffset + IconOffset, SeekOrigin.Begin);
IconData = Reader.ReadBytes((int)IconSize);
Input.Seek(AssetOffset + NACPOffset, SeekOrigin.Begin);
NACPData = Reader.ReadBytes((int)NACPSize);
Input.Seek(AssetOffset + RomfOffset, SeekOrigin.Begin);
AssetRomfData = Reader.ReadBytes((int)RomfSize);
}
}
using(MemoryStream NACPStream = new MemoryStream(NACPData))
{
ControlArchive = new ControlArchive(NACPStream);
}
}
}
}