1df6c07f78
* Pass MultiRange to BufferManager * Implement support for multi-range buffers using Vulkan sparse mappings * Use multi-range for remaining buffers, delete old methods * Assume that more buffers are contiguous * Dispose multi-range buffers after they are removed from the list * Properly init BufferBounds for constant and storage buffers * Do not try reading zero bytes data from an unmapped address on the shader cache + PR feedback * Fix misaligned sparse buffer offsets * Null check can be simplified * PR feedback
13 lines
219 B
C#
13 lines
219 B
C#
namespace Ryujinx.Graphics.Vulkan
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{
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internal enum BufferAllocationType
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{
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Auto = 0,
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HostMappedNoCache,
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HostMapped,
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DeviceLocal,
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DeviceLocalMapped,
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Sparse,
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}
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}
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