180 lines
5.3 KiB
C#
180 lines
5.3 KiB
C#
using OpenTK.Graphics.OpenGL;
|
|
using Ryujinx.Common.Logging;
|
|
using Ryujinx.Graphics.GAL;
|
|
|
|
namespace Ryujinx.Graphics.OpenGL
|
|
{
|
|
class TextureStorage
|
|
{
|
|
public int Handle { get; private set; }
|
|
|
|
private readonly Renderer _renderer;
|
|
|
|
private readonly TextureCreateInfo _info;
|
|
|
|
public Target Target => _info.Target;
|
|
|
|
private int _viewsCount;
|
|
|
|
public TextureStorage(Renderer renderer, TextureCreateInfo info)
|
|
{
|
|
_renderer = renderer;
|
|
_info = info;
|
|
|
|
Handle = GL.GenTexture();
|
|
|
|
CreateImmutableStorage();
|
|
}
|
|
|
|
private void CreateImmutableStorage()
|
|
{
|
|
TextureTarget target = _info.Target.Convert();
|
|
|
|
GL.ActiveTexture(TextureUnit.Texture0);
|
|
|
|
GL.BindTexture(target, Handle);
|
|
|
|
FormatInfo format = FormatTable.GetFormatInfo(_info.Format);
|
|
|
|
SizedInternalFormat internalFormat;
|
|
|
|
if (format.IsCompressed)
|
|
{
|
|
internalFormat = (SizedInternalFormat)format.PixelFormat;
|
|
}
|
|
else
|
|
{
|
|
internalFormat = (SizedInternalFormat)format.PixelInternalFormat;
|
|
}
|
|
|
|
switch (_info.Target)
|
|
{
|
|
case Target.Texture1D:
|
|
GL.TexStorage1D(
|
|
TextureTarget1d.Texture1D,
|
|
_info.Levels,
|
|
internalFormat,
|
|
_info.Width);
|
|
break;
|
|
|
|
case Target.Texture1DArray:
|
|
GL.TexStorage2D(
|
|
TextureTarget2d.Texture1DArray,
|
|
_info.Levels,
|
|
internalFormat,
|
|
_info.Width,
|
|
_info.Height);
|
|
break;
|
|
|
|
case Target.Texture2D:
|
|
GL.TexStorage2D(
|
|
TextureTarget2d.Texture2D,
|
|
_info.Levels,
|
|
internalFormat,
|
|
_info.Width,
|
|
_info.Height);
|
|
break;
|
|
|
|
case Target.Texture2DArray:
|
|
GL.TexStorage3D(
|
|
TextureTarget3d.Texture2DArray,
|
|
_info.Levels,
|
|
internalFormat,
|
|
_info.Width,
|
|
_info.Height,
|
|
_info.Depth);
|
|
break;
|
|
|
|
case Target.Texture2DMultisample:
|
|
GL.TexStorage2DMultisample(
|
|
TextureTargetMultisample2d.Texture2DMultisample,
|
|
_info.Samples,
|
|
internalFormat,
|
|
_info.Width,
|
|
_info.Height,
|
|
true);
|
|
break;
|
|
|
|
case Target.Texture2DMultisampleArray:
|
|
GL.TexStorage3DMultisample(
|
|
TextureTargetMultisample3d.Texture2DMultisampleArray,
|
|
_info.Samples,
|
|
internalFormat,
|
|
_info.Width,
|
|
_info.Height,
|
|
_info.Depth,
|
|
true);
|
|
break;
|
|
|
|
case Target.Texture3D:
|
|
GL.TexStorage3D(
|
|
TextureTarget3d.Texture3D,
|
|
_info.Levels,
|
|
internalFormat,
|
|
_info.Width,
|
|
_info.Height,
|
|
_info.Depth);
|
|
break;
|
|
|
|
case Target.Cubemap:
|
|
GL.TexStorage2D(
|
|
TextureTarget2d.TextureCubeMap,
|
|
_info.Levels,
|
|
internalFormat,
|
|
_info.Width,
|
|
_info.Height);
|
|
break;
|
|
|
|
case Target.CubemapArray:
|
|
GL.TexStorage3D(
|
|
(TextureTarget3d)All.TextureCubeMapArray,
|
|
_info.Levels,
|
|
internalFormat,
|
|
_info.Width,
|
|
_info.Height,
|
|
_info.Depth);
|
|
break;
|
|
|
|
default:
|
|
Logger.PrintDebug(LogClass.Gpu, $"Invalid or unsupported texture target: {target}.");
|
|
break;
|
|
}
|
|
}
|
|
|
|
public ITexture CreateDefaultView()
|
|
{
|
|
return CreateView(_info, 0, 0);
|
|
}
|
|
|
|
public ITexture CreateView(TextureCreateInfo info, int firstLayer, int firstLevel)
|
|
{
|
|
IncrementViewsCount();
|
|
|
|
return new TextureView(_renderer, this, info, firstLayer, firstLevel);
|
|
}
|
|
|
|
private void IncrementViewsCount()
|
|
{
|
|
_viewsCount++;
|
|
}
|
|
|
|
public void DecrementViewsCount()
|
|
{
|
|
// If we don't have any views, then the storage is now useless, delete it.
|
|
if (--_viewsCount == 0)
|
|
{
|
|
Dispose();
|
|
}
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
if (Handle != 0)
|
|
{
|
|
GL.DeleteTexture(Handle);
|
|
|
|
Handle = 0;
|
|
}
|
|
}
|
|
}
|
|
}
|