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* Get rid of Reflection.Emit dependency on CPU and Shader projects * Remove useless private sets * Missed those due to the alignment
23 lines
743 B
C#
23 lines
743 B
C#
namespace ARMeilleure.Decoders
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{
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class OpCode32 : OpCode
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{
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public Condition Cond { get; protected set; }
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public new static OpCode Create(InstDescriptor inst, ulong address, int opCode) => new OpCode32(inst, address, opCode);
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public OpCode32(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode)
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{
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RegisterSize = RegisterSize.Int32;
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Cond = (Condition)((uint)opCode >> 28);
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}
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public uint GetPc()
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{
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// Due to backwards compatibility and legacy behavior of ARMv4 CPUs pipeline,
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// the PC actually points 2 instructions ahead.
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return (uint)Address + (uint)OpCodeSizeInBytes * 2;
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}
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}
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} |