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* Get rid of Reflection.Emit dependency on CPU and Shader projects * Remove useless private sets * Missed those due to the alignment
34 lines
1,014 B
C#
34 lines
1,014 B
C#
namespace ARMeilleure.Decoders
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{
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class OpCode32SimdMovGpDouble : OpCode32, IOpCode32Simd
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{
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public int Size => 3;
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public int Vm { get; }
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public int Rt { get; }
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public int Rt2 { get; }
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public int Op { get; }
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public new static OpCode Create(InstDescriptor inst, ulong address, int opCode) => new OpCode32SimdMovGpDouble(inst, address, opCode);
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public OpCode32SimdMovGpDouble(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode)
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{
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// Which one is used is instruction dependant.
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Op = (opCode >> 20) & 0x1;
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Rt = (opCode >> 12) & 0xf;
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Rt2 = (opCode >> 16) & 0xf;
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bool single = (opCode & (1 << 8)) == 0;
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if (single)
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{
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Vm = ((opCode >> 5) & 0x1) | ((opCode << 1) & 0x1e);
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}
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else
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{
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Vm = ((opCode >> 1) & 0x10) | ((opCode >> 0) & 0xf);
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}
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}
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}
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}
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