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* Get rid of Reflection.Emit dependency on CPU and Shader projects * Remove useless private sets * Missed those due to the alignment
24 lines
653 B
C#
24 lines
653 B
C#
namespace ARMeilleure.Decoders
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{
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class OpCodeBReg : OpCode
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{
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public int Rn { get; }
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public new static OpCode Create(InstDescriptor inst, ulong address, int opCode) => new OpCodeBReg(inst, address, opCode);
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public OpCodeBReg(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode)
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{
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int op4 = (opCode >> 0) & 0x1f;
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int op2 = (opCode >> 16) & 0x1f;
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if (op2 != 0b11111 || op4 != 0b00000)
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{
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Instruction = InstDescriptor.Undefined;
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return;
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}
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Rn = (opCode >> 5) & 0x1f;
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}
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}
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} |